|Gallery | Relationship | Quotes|
|Other Names, etc.||Unknown (Formally)|
|Hair||Blue and Pink|
|Duel Monster statistics|
Cyberse Clock Dragon
Cyberse Quantum Dragon
Firewall Xceed Dragon
Firewall Dragon Darkfluid
|Monster Type User||Link Monster|
|School||Den City High School|
Blue Angel/Blue Girl/Blue Maiden
Naoki Shima (self proclaimed friend)
|Enemies||The Knights of Hanoi (Season 1)|
SOL Technologies (former)
Lightning (Season 2)
Windy (Season 2)
Haru (Season 2)
Bohman (Season 2)
Go Onizuka (former)
Ai (Season 3)
Roboppy (Season 3)
Kana Omuro (Young)
Yusaku Fujiki (
- 1 Design
- 2 Biography
- 2.1 Past
- 2.2 Lost Incident case
- 2.3 Unnamed and Unknown
- 2.4 Duel against The Knight of Hanoi
- 2.5 Meeting Shoichi Kusanagi/Unnamed
- 2.6 The mysterious dungeon
- 2.7 Ancient Ghost vs The Knight of Hanoi
- 2.8 Ancient Ghost vs Unknown
- 2.9 Obtaining the Cyberse deck
- 2.10 Present
- 2.11 Duel against The Knight of Hanoi
- 2.12 Meeting Revolver
- 2.13 Duel against Go Onizuka
- 2.14 Approaching Aoi Zaizen
- 2.15 Duel against Blue Angel
- 2.16 Trapped by Akira Zaizen
- 2.17 Duel Against Revolver
- 2.18 Duel Against Ghost Girl
- 2.19 Infiltrating SOL Technologies' mother computer
- 2.20 Duel against Akira Zaizen
- 2.21 At the coast Stardust Road
- 2.22 Another case
- 2.23 Go Onizuka vs. Doctor Genome
- 2.24 Blue Angel vs. Baira
- 2.25 Duel against Faust
- 2.26 Ghost Girl vs Revolver
- 2.27 Tower of Hanoi
- 2.28 Duel against Spectre
- 2.29 Go vs Revolver
- 2.30 Another duel against Revolver
- 2.31 Finding the truth
- 2.32 Final duel against Revolver
- 2.33 Stolen conscious and new treat
- 2.34 Duel against Bohman
- 2.35 Meeting Soulburner
- 2.36 Meeting Takeru Homura and Flame
- 2.37 Soulburner vs Go Onizuka
- 2.38 Duel against Blood Shepherd
- 2.39 Meeting Windy
- 2.40 Meeting Ghost Girl and Blue Girl
- 2.41 Rematch duel against Bohman
- 2.42 The return of The Knights of Hanoi
- 2.43 The fake gate
- 2.44 Duel against the Bounty Hunter Kenmochi
- 2.45 Duel against the Bounty Hunter Yoroizaka
- 2.46 Yusaku's "secret"
- 2.47 Meeting Earth
- 2.48 Duel against Earth
- 2.49 Ai's mysterious disappearance
- 2.50 Windy and Lightning's objective
- 2.51 Reunion with Revolver
- 2.52 Revolver vs Windy
- 2.53 Declaration of war and Bohman's origin
- 2.54 Third duel against Bohman
- 2.55 Ryoken's protection program
- 2.56 Meeting with Akira Zaizen
- 2.57 Earth vs Go Onizuka
- 2.58 Ryoken's information
- 2.59 Blue Girl became Blue Maiden and new teaming up
- 2.60 Lightning vs Blood Shepherd
- 2.61 New lead
- 2.62 Duel against Go Onizuka
- 3 Deck
- 4 Duels
- 5 Trivia
- 6 References
- 7 Navigation
Design[edit | edit source]
Appearance[edit | edit source]
Yusaku is a teenage boy with fair skin, green eyes, and dark blue hair that spikes outward in the back and contains light blue bangs with pink accents. His standard attire consists of a slate-colored jacket with light blue trim over a white dress shirt with a blue tie and a pair of black pants and black and white shoes.
While Dueling in Virtual Reality, Yusaku wears a black and green outfit with a golden stripe going across his body and a grey belt at the waistline. His hair color also changes to yellow and red with pink strips and accents.
When he was a child, Yusaku wore a brown jacket with a green shirt. He wore blue pants and brown boots and didn't have pink accents on his light blue bangs yet.
Personality[edit | edit source]
Yusaku may be the first Yu-Gi-Oh protagonist who is an anti-hero. He is described as a boy who doesn't like standing out at school, not because he's timid or shy but because he is a hacker. However, he gets drawn into encounters with people as he tries out Dueling for once.
Yusaku is calm and collected most of the time. Outside of Duels he is shown to be intelligent and clever, but also calculating, standoffish, reserved, and somewhat anti-social. He prefers to distance himself from others and doesn't usually interact with people, not even remembering his classmates' names after a month in school. When Naoki Shima tried to be friendly with him, Yusaku casually admitted being lonely and friendless and inadvertently irritated Naoki with his observations, then didn't react to Naoki storming off. In public, Yusaku comes off as rather awkward and often doesn't know how to answer questions, leading others to assume things about him, such as when Naoki assumed he wanted to join the Duel Club and Aoi assumed he wanted new equipment from SOL.
Despite his introverted and cold nature, Yusaku is good-hearted, kind, well-meaning and is in well terms with Shoichi Kusanagi. He shows sympathy or care to others' situations like when he discovers that everything Go Onizuka does is for the orphanage, but refuses to let others get close to him and join his fight against Hanoi out of concern that they may get hurt.
As Playmaker he is shown to have a serious demeanor, but at the same time he displays some noble traits to his personality, such as saving Blue Angel when she was about to be attacked by "Cracking Dragon". For currently unknown reasons, Yusaku hates the Knights of Hanoi and swears revenge against them. He didn't hesitate to capture Ai and threatened to delete him in order to challenge the Hanoi. Unlike most of his predecessors who enjoy Dueling and see it as fun, Yusaku sees Dueling as a tool to eliminate those who are getting in his way. According to Shoichi Kusanagi, Yusaku doesn't enjoy Dueling either, and would have enjoy Dueling if it were not for what happened in the past caused by Hanoi.
He is generally level-headed, serious, aloof and keeps a stoic expression most of the time, though he can give short smiles occasionally. He also has a habit of listing out three reasons for his observations, a trait shared with Revolver.
It is later shown that Yusaku's cold anti-social nature was a result of the intense torture he went through during the Hanoi Project. Despite having undergone years of therapy, Yusaku still suffers from post-traumatic stress disorder from that incident. Yusaku believes his life is already cut short due to the incident and as such he doesn't need friends or a future.
Etymology[edit | edit source]
Like the protagonists of the previous five series before him, his name contains the character「遊」(Yu). In a break from tradition, however, his first name contains three syllables instead of the usual two.
His given name contains the characters "game" (Yu 遊), and "work" (Saku 作). His last name means "wisteria tree". The kanji of his given name can also be translated as "playing" and "making", which is most likely the pun of his VR name "The Playmaker".
Abilities[edit | edit source]
Yusaku is said to be an intelligent hacker who possesses considerable ability and who solves mysteries in a cool manner. It helps him to read a situation and Decode Talker's thoughts. An observant individual, he is good at reading people. When Dueling, Yusaku keeps a close eye on his opponent's reactions to know when they're planning something, as such he usually isn't surprised when something unexpected happens.
- Cracking/Hacking - Cool-headed and extremely clever, Yusaku's real skill is in his hacking and cracking abilities. He was able to hack into SOL Technologies' systems to find Ai, which both SOL and the Knights of Hanoi had been hunting, within a few minutes and in the middle of a security scan, and managed to capture it into his Duel Disk while leaving the AI with no means to escape. He's also been fighting the Knights of Hanoi for some time without leaving any trace of his actions as "Playmaker".
- Storm Access - When in a Speed Duel, Yusaku's Skill is called Storm Access, which allows him to randomly access a card from a Data Storm when his LP is 1000 or below. Occasionally, the golden stripes in his "Playmaker" outfit glow. Yusaku also displays a strange ability to sense and see things in the network world when not logged in. He can also teleport back to his D-Board should he fall off from it during a duel.
Biography[edit | edit source]
Past[edit | edit source]
Lost Incident case[edit | edit source]
10 years ago, 6 years old Yusaku and other five children were kidnapped, including Kusanagi's younger brother Jin Kusanagi, by an unknown organization. They were isolated in a room where everyday they were forced to Duel with the result of the Duel depended the amount of food they will get and when they lost they will be electrocuted. After many days passed, Yusaku was close to breaking
until a voice encouraged him to think of three reasons to win as by doing so he can continue to live, assuring that he will eventually able to leave. After half a year being imprisoned, he and the other children were eventually rescued. However, the incident left a lasting scar in Yusaku. Despite his attempt to forget the incident, he kept experiencing nightmares for years. He shortly recollected at one point that he most likely surfed the winds in Link VRAINS before they disappeared. Years after the incident Yusaku finally decided to settle his past by finding out the truth of the incident. While investigating the incident, he found out there was another plan named Hanoi Project, leading him to began fighting the Knights of Hanoi under the alias "Playmaker" with Shoichi Kusanagi's help. "Playmaker" soon became a famous duelist within Link VRAINS, with no one knowing what his real identity is because he always deleted his activity logs.
Unnamed and Unknown[edit | edit source]
Yusaku went to LINK VRAINS under the name "Unknown" to hunt Knights of Hanoi grunts and interrogate them over the Lost Incident. One day he helped Shoichi, named Unnamed, hide from the Knights of Hanoi. The Knights of Hanoi could not find Unnamed, who climbed across a wall. Unnamed thanked Unknown, and stated they were alike, but Unknown reprimanded him for now knowing anything about the Knights of Hanoi. Unnamed explained he was trying to uncover information involving his brother with an incident that demolished his life. Unknown, who was asked about the Lost Incident, still stated that Unnamed had to get out to value his life, as Unknown logged out. Kolter, as Unnamed, continued to investigate the incident in LINK VRAINS. One day, however, the Knights of Hanoi cornered him, and just as Unnamed believed he could not get out of this, Unknown appeared. Unknown rushed to his aid, stating Unnamed should still watch over his brother, and the incident was not his fault, either. Unknown decided to fight the knights, and pointed a path where Unnamed could log out. Unnamed did so, leaving Unknown to fight one of the knights. Shoichi rushed to the computer, where he watched Unknown Duel the knight, who belittled Unknown for daring to face the Knights of Hanoi.
Duel against The Knight of Hanoi[edit | edit source]
Unknown, who swore to take his revenge, summoned "Photon Trasher", "Marauding Captain" and "Exarion Universe" to set up a Link Summon of "Gaia Saber, the Lightning Shadow". The knight played "Limiter Removal" to double the ATK of his "Jack Wyvern". Not only did Unknown counter that effect with "Forbidden Lance", but he played his own
"Limiter Removal", and defeated the knight in a FTK. The knights were held aback by Unknown, who asked them about the Lost Incident. The knights did not know about that, since they were simply hunters after Cyberse cards. Unknown saw it was a waste of time to confront them, and jumped away. Since the knights cornered him, Unknown jumped through a portal, created by Shoichi.
Meeting Shoichi Kusanagi/Unnamed[edit | edit source]
As Unknown had escaped, he was told to visit Café Nagi in Den City. Unknown did so, and bought a hot dog from Shoichi. He thanked Shoichi for saving him, referring to him as Unnamed. Shoichi was shocked that Unknown was so young and explained he was investigating the Lost Incident, for his brother had been a victim of that project. He asked for Unknown's help, for they could save his brother from the suffering. Shoichi introduced himself, offering his skills to Unknown to protect him in LINK VRAINS. Unknown acknowledged his call and confirmed he'd help Shoichi and introduced himself as Yusaku Fujiki.
The mysterious dungeon[edit | edit source]
For a while Unknown continued to fight Knights of Hanoi minions, but none of them had the info they needed. Shoichi doubted they needed to speak with them, reminding they were in LINK VRAINS to hunt after Cyberse cards. Yusaku noticed Shoichi was investigating something: the latter explained there was a legend of a dungeon inside LINK VRAINS. It's creator was being hunted by the Knights of Hanoi, and set up the dungeon to protect themselves and the Cyberse deck. Shoichi laughed the legend off, but Yusaku pondered the thought, since the knights were hunting Cyberse cards. Believing the knights were afraid of Cyberse cards, Yusaku concluded that could be the weapon against their enemies. Thus, Unnamed and Unknown went into a dungeon inside LINK VRAINS. Just as Unknown went to alert Unnamed, the latter stepped on a trigger plate and nearly fell in a chasm of spikes,
containing Duel Disks. Unknown caught Unnamed, who thanked him, noting the creator of the dungeon watched too many movies. He believed he'd take a lot of damage, but Unknown stated that without his Duel Disk, he wouldn't be able to log out. Unnamed still believed the dungeon to be a trap by the Knights of Hanoi. Unknown didn't mind that, for they were still searching for information about the Lost Incident. However, since the Deck was being hunted by the Knights of Hanoi, Unknown believed that would give them the attention needed so the knights would come after them. Unnamed noted how far Unknown has planned, who pressed a plate and revealed a secret passage, containing a sarcophagus and some plages.
Ancient Ghost vs The Knight of Hanoi[edit | edit source]
Unnamed and Unknown kneeled, as a Knight of Hanoi entered the area, pleased that he finally found the place. However, the knight's Duel Disk was hit by a light from the sarcophagus, as a preset Duel was initiated: the goal was to beat this Duel quiz. Unnamed was angry that the knight got before them, but Unknown stated this was a tough quiz to solve. The two noted the goal was to defeat the enemy, a data ghost, who had 4000 LP, five Extra Linked monsters
and a set card, while the knight had two monsters and two set cards. The knight attempted to win by equipping "Megamorph" to "Update Jammer", and had it attack the enemy's "Link Spider". The Ancient Ghost played "Chaos Burst", negating the attack, destroying "Update Jammer" and defeating the knight. For losing the Duel, the knight was devoured by a data monster, and his Duel Disk was impaled. Unnamed commented this was no ordinary game, for the knight was strangely logged out.
Ancient Ghost vs Unknown[edit | edit source]
Unknown jumped down, for he came to acquire the Cyberse deck. Having his Duel Disk get hit by the light, Unknown initiated the Duel quiz. He revised the situation as the same as the knight's, but noted "Dotscaper" in his GY, and three Link Monsters in his Extra Deck: "Proxy Dragon", "Secure Gardna" and "Binary Sorceress". Unnamed recalled that "Update Jammer" negated card effects, but Unknown stated "Chaos Burst" was played before the attack, and why the knight's strategy had failed, considering it would've negated "Megamorph", too. Unknown revised that "Tremendous Fire", "Torrential Rebirth" and "Thunder Crash" dealt effect damage. Revising these cards, Unknown thought of the strategy to defeat the Ancient Ghost. He summoned "Cyberse Gadget" to revive "Dotscaper", and used the two monsters to Link Summon "Binary Sorceress". Just as Unknown proceeded at his next action, a Knight of Hanoi appeared, laughing at Unknown, since he could not win. The knight proclaimed he'd have the deck, but Unnamed bumped into him and used a handcuff to bind him. Unknown, however, used "Dotscaper" and "Gadget Token" to Link Summon "Proxy Dragon", the used "Binary Sorceress" to Link Summon "Secure Gardna". The knight and Unnamed saw it is over, since Unknown used all of his monsters to Link Summon. Unknown replied he'd never give up, else they'd never take revenge on those that made them suffer. Unnamed agreed, for they'd never learn the truth behind the Lost Incident if they gave up. Unknown used "Tremendous Fire", but since that would inflict damage on him, he used "Link Restart" to negate that damage and revive "Binary Sorceress". Using "Thunder Crash", Unknown destroyed all of his monsters and inflicted 1500 LP damage to the Ancient Ghost. Combined with "Torrential Reborn", Unknown revived his monsters and inflicted 2500 LP damage to the Ancient Ghost, thus winning the duel.
Unknown and Unnamed ran towards the sarcophagus, but it turned out to be just an illusion, and the Deck was not present. The knight laughed that was a prank, and logged out. Unnamed was frustrated that there was nothing, and the dungeon started collapsing, and two logged out.
Obtaining the Cyberse deck[edit | edit source]
Instead, Shoichi and Yusaku went to the warehouse district, for the Duel quiz was actually a map that showed Den City. Shoichi claimed Yusaku could've summoned Link Monsters in different positions, and the map would've looked different. Yusaku confirmed this, but the connections between the Link Monsters still symbolized bridges, and they
found the door where a card of "Secure Gardna" was placed, at the same spot Yusaku summoned that monster in his Duel. Opening the door, the two found the actual sarcophagus. Touching it, Yusaku unlocked the sarcophagus containing Cyberse cards. This cheered Shoichi up, who stated that deck symbolized his bond with Yusaku, and the two crossed hands with each other.
Assisted by Shoichi, Yusaku hunted The Knights of Hanoi with the Cyberse deck. He changed his avatar name to Playmaker, and over time, Playmaker became a famous duelist known for being able to stand up against Hanoi, with no one knowing his real identity because he always deleted his activity logs.
Present[edit | edit source]
Duel against The Knight of Hanoi[edit | edit source]
At school, Yusaku met Naoki Shima, who started bragging to him about his new Duel Disk. When Yusaku attempted to leave, Naoki offered to teach him how to Duel. Yusaku rejected, saying Naoki did not seem very strong, but probably not a bad person either. Yusaku later met up with Shoichi Kusanagi and discussed how both SOL Technologies and their enemies, The Knights of Hanoi, were chasing after an AI program in Link VRAINS with him. Upon learning that SOL Technology had scheduled a full scan of Link VRAINS that evening to try and find the AI, they quickly started working on a trap to catch the AI themselves. Although Yusaku successfully captured a reluctant Ignis in his Duel Disk, one of the Knights of Hanoi threatened to destroy Link VRAINS. Yusaku quickly entered Link VRAINS as Playmaker and saved Blue Angel from the Knight's "Cracking Dragon". He then challenged the Knight to a Duel, putting Ignis at stake. Ignis voiced his doubts that Yusaku's Deck could beat "Cracking Dragon", then stirred up a wind in Link VRAINS, starting a Speed Duel between Yusaku and the Knight.
As Playmaker rode the Data Storm winds, Ignis explained how Speed Duels differ from Master Duels. When Ignis mentioned there are only three Main Monster Zones, Yusaku wondered if he already knew about Speed Duels. Ignis offered to help Playmaker Duel the Knight, but Playmaker refused, reminding Ignis that he was his hostage. The Knight took the first turn and swiftly Summoned "Cracking Dragon". Yusaku wondered how to counter "Cracking Dragon" and failed to notice a building until Ignis told him to dodge it, reminding him that Speed Duels have obstacles besides just the Duel. Playmaker summoned "Cyberse Wizard", surprising everyone watching that he had Cyberse monsters. Playmaker used the effect of "Wizard" to change "Cracking Dragon" to Defense Position and inflict 1000 Damage to the Knight, but failed to destroy "Cracking Dragon". Ignis noticed Playmaker wasn't particularly surprised that "Cracking Dragon" couldn't be destroyed, to which Playmaker said that the Knight didn't react to "Cyberse Wizard" so he figured the Knight was planning something.
A tornado formed within the Data Storm. The Knight activated a Skill, which angered Yusaku because Ignis didn't mention skills. The Knight used "DDoS Attack" to inflict 1600 Damage to Playmaker and knock him off his D-Board. "Blue Angel" saved Playmaker by using her whip to throw the D-Board back at him. Ignis noted that a fall from that height could've killed them. The Knight reduced Playmaker's LP to 400 and the Data Storm tornado sucked him. Inside the tornado, Yusaku figured out that this was part of Ignis' calculations. Ignis revealed that powerful monsters reside within the Data Storm, and that Playmaker's skill "Storm Access" allowed him to obtain those Monsters when his LP is below 1000. Playmaker obtained "Decode Talker", which he used to win the Duel. As the Knight fell off his D-Board, Yusaku declared that the Knight had no right to call himself a Duelist.
Meeting Revolver[edit | edit source]
Playmaker attempted to interrogate the Knight, only for the Knight to attempt to kill him by self-destructing. Ignis saved his life by devouring the Knight. Go Onizuka and Blue Angel appeared and challenged Playmaker, but he simply said he wasn't interested and logged out. Yusaku and Shoichi spent the next few days trying to figure out Ignis' programming and gave him the nickname "Ai". Yusaku discovered some video logs that were actually Ignis' memories. Ignis said he didn't understand those memories because most were damaged when he was reduced to an eye, but he did recognized The Knight's of Hanoi's leader. Later that night, messing with Ignis caused the Knight's leader to sense their location and travel there, Yusaku asked Shoichi to shut down Café Nagi's power to prevent them from being found, though he caught a glimpse of the Knight's leader.
Duel against Go Onizuka[edit | edit source]
The next day a Knight of Hanoi appeared at Link VRAINS while Ignis was back at Yusaku's house, so Yusaku skipped school to go get his Duel Disk and face the Knight. On his way there, Shoichi gave him the "Decode Talker" card which had materialized. Upon arriving at LINK VRAINS, Yusaku quickly figured out that the Knight was an impostor. The Knight revealed himself to be Go Onizuka, who wanted to defeat Playmaker and recover his title as "VRAINS' hero", Playmaker rejected his challenged but SOL triggered a program that stops Playmaker from logging out until he defeated Go. With no choice, Playmaker started the Duel. When Go made an intentional misplay and took damage, Ignis questioned why he would make such an illogical move, to which Playmaker said that humans' hearts make them do illogical things. Ignis was confused by that but Playmaker didn't explain what it meant because Ignis' algorithm-based thinking wouldn't comprehend it.
Go Link Summoned "Gouki The Great Ogre" and reduced Playmaker's LP to 100. Playmaker could've reduced the damage he took but chose not to, and refused to use the escape route that Shoichi had built. Ignis again was confused by why humans make illogical contradictory choices. Yusaku stated that Go's Duel was meant to entertain the audience and Yusaku himself and that he wouldn't quit the Duel. Playmaker proceeded to win by Link Summoning four times in a row and attacking "Great Ogre" three times with "Decode Talker". After the Duel, Shoichi suggested they should recruit Go for their fight against Hanoi, but Yusaku rejected the idea, saying that he didn't want Go to face the danger of fighting against them.
Approaching Aoi Zaizen[edit | edit source]
When Shoichi uncovered Aoi Zaizen's identity as Blue Angel, Yusaku realized that Aoi was a student at Den City High School and his classmate. Shoichi suggested meeting her in order to find out if her brother Akira, who was the Security Manager at SOL Technologies, knew anything about Yusaku's past or Shoichi's brother. However, he then started teasing that talking to Aoi would be impossible for Yusaku because of his lack of social skills. Nevertheless, Yusaku managed to track her down with Ai's help, and followed her to the Duel Club, where Naoki caught up to him. He feigned ignorance when Naoki inferred that he wanted to join the club, and when Hosoda invited him in, he nervously tried to opt out until Ignis said thanks on his behalf, which upset him. Yusaku introduced himself to the rest of the club, and the other members introduced themselves as well, including Aoi. When another member, Sato, showed him his Duel Disk, he pretended to be interested, commenting on the fact that it was the latest model. Aoi remarked that he knew a lot, but he said it was only because Naoki had bragged about it earlier. Meanwhile, Ignis tried to start a conversation with Aoi's Duel Disk, which made Aoi notice that Yusaku's Duel Disk was a card-loading model, the same as Playmaker's. When she asked to see his Deck, he obliged, but handed her his dummy Deck instead. Ignis later complimented him on this, but Yusaku told him to be quiet, as a meeting was in progress.
That evening, he watched Blue Angel issue a public challenge for Playmaker to come out and Duel her. Ignis suggested that he should accept, but he refused, since he only approached Aoi attempting to acquire a lead on his stolen memories, and he only Duels against Knights of Hanoi, which she wasn't. Despite this, he was visibly embarrassed when the MC declared that Playmaker wasn't a man if he didn't accept. The next morning, Ignis read various posts on social media making fun of Playmaker for not accepting. He soon bumped into Aoi again, and they said good morning to each other. While walking to class, Aoi asked him why he wanted to join the Duel Club, not believing it was because he loved Dueling. When Yusaku tried to ask about her brother, she replied that people only ever approached her to ask if her brother could give them a new Duel Disk or a job at SOL after graduation. She lamented that her brother didn't trust her, and ran off. Soon after, Ignis tried to warn Yusaku about a problem he'd noticed with Aoi's Duel Disk, but Yusaku wouldn't hear of it.
In class, Ignis suddenly told him to hold up, and Yusaku scolded him for being too loud. He was surprised, however, when Ignis said that a Knight of Hanoi had appeared. He went to the balcony behind the Duel Club to enter Link VRAINS, but instead of a Knight of Hanoi, he found Blue Angel, who remarked that he had finally made his decision about her challenge. He was initially oblivious, but realized that Ignis had sent Aoi a text message on Playmaker's behalf challenging her. He became angry, thinking Ignis had tricked him, until Ignis told him that Blue Angel had Hanoi's card in her Deck, which shocked him. He realized that this was what Ignis was trying to tell him earlier, but wondered why Blue Angel would join Hanoi. Ignis suggested that Hanoi might be using her to lure Playmaker, and asked what he would do, since he wanted to defeat all Hanoi. Soon after, a Data Storm appeared, and the Duel started.
Duel against Blue Angel[edit | edit source]
Playmaker was quickly at the mercy of Blue Angel's Trickstar Deck, which repeatedly dealt him effect damage while powering up the ATK of her ace monster, "Trickstar Holly Angel", and he noted that this offensive strategy was very efficient. He Summoned "Decode Talker" and attacked "Holly Angel" with it, but the attack failed and "Decode Talker" was destroyed instead. Ignis commented that Blue Angel was putting pressure on them, but Playmaker noticed that Hanoi's presence was getting stronger. At that moment, Blue Angel drew "Dark Angel", Hanoi's card. During Yusaku's next turn, he was reduced to less than 1000 LP, allowing him to use his Skill and gain access to "Encode Talker", which he promptly Link Summoned. Blue Angel realized that Playmaker was taking advantage of the damage that she was inflicting on him, and tried to end the Duel by using her Skill, but failed because Playmaker was protected by "Defect Compiler". In response, she played "Dark Angel", and immediately fell under Hanoi's influence. She entered into a berserk rage and started screaming, much to Playmaker's and Ignis's concern. He ended the Duel as quickly as possible by destroying "Holly Angel" with "Encode Talker", defeating Blue Angel in one hit, but not before she succumbed to mental damage from "Dark Angel" and fell unconscious.
Trapped by Akira Zaizen[edit | edit source]
Playmaker then found Blue Angel unconscious while Ignis devoured the Hanoi card. He was forced to logout when security bots were incoming and found Aoi in a comatose state on the roof. He proceeded answer Aoi's phone when Akira called and took Aoi to the hospital. He then met Akira who thanked him and questioned his relationship with Aoi, wondering if they were dating, to which he responded that they were just classmates. Yusaku, Shoichi, and Ignis then discussed Aoi's condition and a possible cure. Ignis said that when he devoured Hanoi's card he detected that Aoi's brain must be infected by a virus, and that the only ones with the appropriate anti-virus would be Hanoi themselves. "Blue Angel" then appeared on the city's screens challenging Playmaker to a rematch. Despite knowing that it was an impostor and most likely a trap, Yusaku claimed it was his responsibility to rescue Aoi; if the impostor was a Knight of Hanoi he could get the anti-virus, on the other hand if it was a SOL agent he could explain them what happened to Aoi. After logging in, he identified Blue Angel as a fake and was trapped by her.
She revealed herself to be "Ghost Girl", who accompanied by Akira who proceeded to entrap and torture Playmaker believing him to be responsible for Aoi's condition, despite Playmaker and Ignis' claims of innocence and that they were looking for an anti-virus, Revolver appeared and claimed that he would challenge Playmaker for Ignis. After threatening Akira that Aoi will never wake up unless Playmaker defeats him in a Duel, Akira released Playmaker and vanished. Before Playmaker took his leave, Akira pleaded with him to save Aoi, despite hating him for his brutal treatment towards him. Playmaker stated that he doesn't hate Akira, he only hates the Knights of Hanoi, much to Akira's surprise.
Duel Against Revolver[edit | edit source]
As Playmaker and Revolver rode off the Data Wind to commence the Speed Duel, Playmaker said his desire to battle Knight of Hanoi and uncover their true identities, which Revolver replied by he didn't care about his opinion and stated that his only goal is to retrieve Ignis. Both sides then make a win-lose condition for their duel, if Playmaker wins, Ignis will eat the program from Revolver to get his body back, while if Playmaker loses, he will give Ignis to Revolver. After that, Revolver declared his hatred with AI/Internet and believes Ignis will led anyone to the destruction, Revolver also said that Playmaker also guilty for assisting Ignis and swear to eliminate him. Revolver then waved his hand causing the LINK VRAINS to be crushed and replaced with lava rivers and fiery lakes, as the duel finally begin afterwards. As the Speed Duel progressed, Playmaker defeated Revolver's "Cracking Dragon" with "Decode Talker" once more, until Revolver revealed that he had the "Storm Access" Skill, the very same as Playmaker's and Ai's. With it, Revolver captured and summoned "Topologic Bomber Dragon", and began to gain the upper hand.
Fearing they might lose, Ai led Playmaker to another Data Storm, where the two obtained a dragon. However, Revolver activated the Trap Card, "Remote Reborn", and combo-ed it with the effect of "Topologic Bomber Dragon", ending the Speed Duel in a draw. Following that, Revolver dragged Playmaker and Ai inside a Data Storm, where they began a Master Duel. As the Duel went on, Revolver activated the effect of "Skyfire Prison", eliminating all Cyberse cards from the field, as well as making Ai seemingly vanish into thin air. As the Master Duel dragged on, Revolver gained the upper hand once more by summoning his ace monster, "Varrel Load Dragon", and attacked Playmaker directly. Just as Playmaker was on the verge of giving up, he remembered the words someone told him long ago: having three reasons to live and win duels. Playmaker then called out to Ai, asking him to lend him his power, as he proceeded to Link Summon "Firewall Dragon", and ultimately destroyed "Skyfire Prison," as well as return Ai to consciousness. Ai was amazed to see the two dragons, until Revolver used the effect of "Varrel Load Dragon" to take control of "Firewall Dragon". But Playmaker countered with "Cybenet Refresh" to destroy and revive it back on his field. He then activated "Recoded Alive" to exclude "Decode Talker" from his Graveyard to Special Summon "Encode Talker" and declared the real battle was just beginning.
When Playmaker's "Firewall Dragon" used its effect to return "Varrel Load Dragon" from the field, Revolver informed him that it couldn't be targeted by effects. Playmaker targeted "Magnavarrett Dragon", whose effect caused "Firewall Dragon" to be destroyed. Instead, Playmaker's "Cybenet Refresh" protected his dragon from destruction.
Revolver was amused, and ended his turn. Much to Revolver's surprise, Playmaker had "Firewall Dragon", protected by "Encode Talker", attack "Varrel Load Dragon", who had more ATK. With "Battle Buffer", "Encode Talker's" ATK was raised, and impressed Revolver for such a strategy. To counter that, Revolver targeted "Encode Talker" with his dragon to reduce the ATK, causing "Encode Talker" to be destroyed and Playmaker's strategy to backfire. While "Firewall Dragon's" ATK was raised by "Battle Buffer", Revolver's "Varrett" dragons regained their effects. Revolver claimed the match was over, as Playmaker could not attack anymore. The latter made him doubt that, since he could not use the effect of "Magnavarrett Dragon". Using "Recoded Alive", Playmaker revived "Decode Talker", whose ATK was boosted up to destroy "Varrel Load Dragon". However, Revolver used "Varrel Refrigeration" to make "Magnavarrett Dragon" destroy itself to blast away "Decode Talker". Revolver smiled, seeing how close he was to his victory, with Playmaker having no cards nor attacks to execute. Playmaker refused to lose, and claimed he wanted to uncover the events that had happened 10 years ago, to recover the time he had lost and wanted to save the person that saved him. Revolver was surprised that Playmaker was involved in an incident 10 years ago , He replied he was "that emissary of revenge". Revolver claimed Playmaker was a fool to help SOL Technologies out without knowing the truth. Playmaker refused to listen, and using "Parallel Port Armor", he had "Firewall Dragon" attack once more to perform a One Turn Kill.
The attack destroyed "Varrel Load Dragon", and defeated Revolver. After Playmaker defeated Revolver, he demanded that Revolver reveal his true identity and those of the Knights of Hanoi. He was shock when he witnessed Ai eating Revolver's arm in order to get his data back. Before Revolver left, he gave the antidote for Blue Angel's coma to Playmaker. Playmaker accompanied Ghost Girl to where Akira and Blue Angel were, using the antidote to cure Blue Angel to allow her to log out of Link VRAINS. Akira thanked him for saving Blue Angel, but Playmaker logged out before Akira could finish. Yusaku became tired and distressed as he logged out. He asked Shoichi if was Aoi alright before collapsing. When Shoichi showed him the footage on how Aoi was doing, Yusaku fell asleep. Ai commented how lazy Yusaku was. Shoichi told Ai that heroes needed rest too. Yusaku dreamed about Revolver's words regarding Ignis with free will, which caused him to wake up. Shoichi sensed he was thinking about what Revolver told about Ai. Since they could not prove that Ai was actually alive, Ai made that assertion. Ai used the program he obtained from Revolver to regain his full body. However, Ai's size didn't impress Yusaku and Shoichi, who tried to determine if Ai regained some of his memories.
Duel Against Ghost Girl[edit | edit source]
As Yusaku was eating hot dogs he witnessed Emma Bessho visiting Café Nagi to order chili dogs and a coffee. She inquired Shoichi about a Charisma Duelist and mentioned she was interested in Dueling Playmaker, intriguing Yusaku. After Emma left, Yusaku noted how stress Shoichi was and decided to help him delete the files regarding Playmaker. As they were deleting files, Shoichi asked where Ai was. Yusaku told him that he left Ai at home because he was annoying. Despite this, Yusaku wondered about Revolver's words about AI with free will. Knowing Revolver unleashed the attack on Cyberse and searched for Ai, Yusaku claimed Revolver destroyed the Cyberse world. Still, he wondered if it was wise to seek Revolver out for answers about Yusaku's past, and about Shoichi's brother. He then inadvertently deleted a big scoop that would have revealed everything Playmaker and Shoichi knew involving Ai and the Knights of Hanoi, which was about to be published by Frog and Pigeon.
At home. Yusaku thought about Revolver's words about Ai with free will in his hidden room. Shoichi called him to come to Cafe Nagi, where Shoichi showed him an encrypted message on an Internet forum, sent to him from Ghost Girl. Shoichi explained that he had created a program to help Ghost Girl enter the Data Storm during the Duel with Revolver. The two read how she requested a Duel from Playmaker, with Ai as the wager. Yusaku accepted, stating that she offered a backdoor to SOL Technologies' data bank, and Shoichi confirmed that fact, showing she did send a bit of the data as proof. Yusaku asked Shoichi to reply that Playmaker would accept her challenge. Ghost Girl soon entered LINK VRAINS, and Yusaku went to do the same. Shoichi wondered if Yusaku would really go and Duel her, since she could've set another trap. Yusaku claimed he had to uncover the truth behind the incident, hoped in the data bank there was some information about Knights of Hanoi, and sensed some determination in Ghost Girl, despite her weaknesses.
Playmaker quickly met up with Ghost Girl and she showed him her program she set as a stake for the Duel. Playmaker wondered why wouldn't she access the data bank, and was told Ghost Girl wanted his Ai, so she could sell it to SOL Technologies. She admitted she grew more interested in Playmaker after his latest Duel, and wanted to battle him as a cyber treasure hunter. Despite Ai's warnings, Playmaker accepted her Duel, as the two rode off on the Data Wind. In her first turn, Ghost Girl Summoned "Altergeist Marionetter" and Set two cards. Playmaker had his "Cyberse Wizard" attack, but was stopped by Ghost Girl's "Altergeist Kunquery". Despite his attack, Ghost Girl was intrigued how he dared to attack, despite her Set cards. Ghost Girl Summoned another "Altergeist Marionetter", Set another card, then Link Summoned "Altergeist Primebanshee". She swapped one of her "Altergeist Marionetters" for "Altergeist Meluseek". Ghost Girl ended her preparations, and aimed to defeat Playmaker before he could use his Skill.
As Ghost Girl initiated the Battle Phase and claimed she would win in that turn, Ai laughed, as she would make 2400 LP damage. Both Playmaker and Ghost Girl scolded Ai for such thinking; Playmaker claimed no Duelist would make that simple math error, making Ghost Girl wonder why everyone was after "this dumb AI" which causes Ai to get angry Playmaker then told him to not to get angry when she is telling the truth about hum. Regardless, "Altergeist Meluseek" attacked directly and sent "Cyberse Wizard" to the Graveyard, allowing "Altergeist Marionetter" to attack directly, and allowing "Altergeist Primebanshee" to do so as well. Ghost Girl smiled, feeling her dreams grow larger, and ordered Playmaker to brace himself for his defeat.
Ghost Girl had "Altergeist Primebanshee" attack Playmaker directly while he Special Summoned "Lockout Gardna". Ai knew they would have enough LP to continue and even use Storm Access, and exclaimed how "bad" this would be. However, Ghost Girl knew Ai was just pretending, and decided not to attack. Ai was in shock, and Playmaker told him his acting was horrible. On Playmaker's turn, Ghost Girl swapped "Altergeist Meluseek" with "Altergeist Silquitous", by using the effect of "Altergeist Primebanshee", and also added an "Altergeist Kunquery" to her hand. Playmaker attempted to destroy her ace by releasing "Backlinker", but was prevented by Ghost Girl's "Altergeist Protocol". Ghost Girl claimed she could anticipate their every move: Playmaker attempted to revive Backlinker with "Striping Partner", but was stopped by "Altergeist Silquitous". Using "Lockout Gardna", both effects were negated, though Ghost Girl had one final trap prepared. She noted how Playmaker was an interesting person, as she suspected.
Playmaker Link Summoned "Underclock Taker" and tried to weaken "Altergeist Primebanshee". Ghost Girl countered that with "Altergeist Camouflage", and protected "Altegeist Primebanshee" from attacks, stating Playmaker had reached his limits. Playmaker paid 1000 LP to activate the effect of "Balancer Lord", making him eligible to use Storm Access. Ghost Girl refused to let him activate the Skill and used her Skill, Secret Cure to increase both players' LP. Playmaker Special Summoned "Scan Doll", and paid 1000 LP to use "Altergeist Protocol" on "Altergeist Silquitous". However, Ghost Girl believed he simply forgot about "Altergeist Kunquery" she still had in her hand. Playmaker used Storm Access, but Ghost Girl went with him into the Data Storm. However, she lost control of her D-Board and fell off of it, Playmaker saved her and reminded her their Duel was not over yet and let her go back on the D-Board. Playmaker Link Summoned "Excode Talker", whose effect made two of Ghost Girl's Main Monster Zones unusable, and released "Scan Doll" to make his "code Talker" attack twice. Since all of Ghost Girl's monsters could not be targeted for an attack target, "Excode Talker" attacked Ghost Girl twice, and Playmaker won the Duel. Later, Ghost Girl watched the moon, even if Ai reminded her that was just data. Ghost Girl, as promised, gave Playmaker the program to enter the SOL Technologies' data bank, and left. Yusaku logged out of the network, and Shoichi started to analyze it. However, Yusaku was too tired and fell asleep.
Infiltrating SOL Technologies' mother computer[edit | edit source]
Shoichi analyzed Ghost Girl's program, showing Yusaku the schematics, looking like a maze. They both wondered how skilled Ghost Girl was to have managed to hack into SOL Technologies' data bank, and Shoichi promised he would finish by the time school was over for Yusaku to enter the mother computer system. While at school, Yusaku wondered where Aoi was, as he and Ai thought her brother forbade her from entering LINK VRAINS, to protect her from any danger. Ai noticed Yusaku actually cared about her; Yusaku simply stated one should not give up on Dueling this way. As school was over, Yusaku went to Shoichi's van. Shoichi showed the path to the data bank, but warned a lot of traps were set to stop anyone. Yusaku started hesitating, and analyzed that Ghost Girl also wanted something if she gave him the program, even if the information Yusaku could find there may not be that important. Still, he accessed the LINK VRAINS to enter the mother computer system - an eerie, dark place. To protect himself, Playmaker used a device to navigate himself, and a rope to disguise him from security programs.
Once the security programs started to go after Playmaker, he launched three "Kuriball" to shatter them without alerting anyone. Passing the first corridor, Playmaker arrived to the second one, in which a Data Storm was located. Playmaker was pulled towards it, and his rope broke, alerting the security chief, Kitamura. The latter sent two AI prototypes to hunt after Playmaker, who managed to elude them. However, one of the AI-s caught up with him, and initiated a Duel with Playmaker. The AI prototype brought out "Tentacluster Nautilus", and Released his "Tentacluster Drillworm", making Playmaker discard all of his cards. Playmaker drew a card, but had to sent it, due to "Tentacluster Drillworm", ending up with no cards to play. The other AI prototype arrived and started attacking Playmaker, intending on grabbing his Duel Disk. Much to everyone's surprise, Blue Angel arrived, using her whip to grab the AI prototype. Playmaker muttered her name, as she declared she would be the one to defeat Playmaker, and started a Duel with the other AI prototype.
Playmaker muttered Blue Angel's name, who came to repay him for curing her. Playmaker claimed he never indebted her; regardless, Blue Angel started the Duel with the other AI prototype. Continuing the Duel, Playmaker excluded "Dot Scaper" and "Linkslayer" to Special Summon "Dual Assembwurm" from the Graveyard, with its ATK halved, and brought "Dot Scaper" with its effect. Using "Cybenet Defrag" to summon "Flick Clown" and use the latter's effect, Playmaker had 1000 LP left to use his Skill to grab a Link Monster from the Data Storm. Using his three Cyberse monsters, Playmaker summoned "Vector Square Daemon", and summoned "Cyberse Wizard" from his hand; the two monsters attacked the prototype's "Tentacluster" monsters, damaging it to 1100 LP. He Released "Cyberse Wizard" to use the effect of "Vector Square Daemon" to revive "Tentacluster Nautilus" and gained another attack. He then destroyed "Tentcluster Nautilus" and defeated the AI prototype, who vanished into thin air. Playmaker entered the Data Bank, and was surprised to see Akira, who expected him to be there.
Duel against Akira Zaizen[edit | edit source]
Playmaker questioned Ghost Girl and Akira, as to why they were in the data bank. When Ghost Girl explained that they were after the data, Playmaker figured out that he was just used as a decoy for them to enter the data bank. He ordered Akira to move, who refused, and admitted that he obtained the data, thus knowing what happened to Playmaker ten years ago. Akira claimed he had the right to know about the incident and Playmaker asked of him to hand the data over. Instead, Akira asked Playmaker to hand over Ignis and disperse, wanting to shed some light over the incident, and Ghost Girl added Akira was demoted, due to the incident with Revolver. Yusaku claimed he would be the one to reveal the truth since it didn't personally involve Akira and challenged him to a Duel. He bet Ai for the data, and Akira accepted, seeing this was the only way to defeat Playmaker.
Playmaker Link Summoned "Decode Talker" and used its Link Materials - and "Stack Reviver" - to revive "Cyberse Gadget" and summon a "Gadget Token". Playmaker prepared his offence, but Akira released "Tindangle Base Gardna" for "Tindangle Hound" to weaken his monsters and activated "Lemoine Point" to prevent Playmaker from attacking face-down monsters. Playmaker used "Cyberse Gadget" and "Gadget Token" to Link Summon "Flame Administrator". The latter's effect increased "Decode Talker's" ATK, enough to destroy "Tindangle Hound". Akira flipped "Tindangle Angel", reviving "Tindangle Hound" in face-down position, and forced Playmaker to end the Battle Phase. Akira, however, spoke about his and Aoi's past, and didn't wish that Aoi was captured by strangers like Playmaker was. Akira told he would set things straight, and asked for trust. Shoichi and Playmaker became furious, seeing Akira understood nothing about them. Playmaker trusted that Akira was a good person, but doubted he knew anything about the pain he bore. Akira Reverse Summoned "Tindangle Hound", and set "Tindangle Angel" into face-down position and gained its attack, plus weakening Playmaker's monsters. Akira attacked Playmaker's "Flame Administrator" and halved his LP. Playmaker used "Limit Code" to bring out "Encode Talker", at the cost of reducing its and "Decode Talker's" ATK. Playmaker saw Akira knew nothing of his goal, as he Link Summoned "Firewall Dragon".
"Tindangle Hound's" effect caused "Firewall Dragon's" ATK to be reduced. Using "Linkage Hole", Akira's monsters were destroyed, leaving him open for direct attacks. After Akira got directly hit by "Decode Talker", he destroyed the latter with "Tindangle Delaunay", and immediately brought out his ace, "Tindangle Acute Cerberus". The latter attacked "Firewall Dragon", whom Playmaker protected with "Doppler Phase Coating". Akira protected his own monster with "Gergonne's End"; Playmaker noted Akira's Deck was quite difficult to figure out with such complex strategies. Playmaker tried to have "Firewall Dragon", enhanced with "Alert Lancer", attack "Tindangle Token" to finish the Duel. However, Akira prevented damage with "Morley's Shield", and to counter Playmaker's strategy, used "Nagel's Protection" to protect his Tokens. "Tindangle Acute Cerberus" attacked, causing Playmaker's LP to be lowered down to 500. Ai yelled to Playmaker to do something, and even wondered if there was anything that can be done to get them out of the situation. Playmaker asked of Ai to stop panicking, asking if it even was an AI, making the latter furious why he was so calm. Playmaker claimed if Ai was so worried about losing, it should consider about finding a new home. Ai replied he didn't think of that, since he had Playmaker as a friend to help him out. Playmaker claimed they were no friends, stating Ai should behave like other AI-s. This crushed Ai, seeing Playmaker was colder than AI-s.
Playmaker swore he would not lose, since he wished to uncover the truth. He looked at his deck, commenting it contained his feelings over the past ten years. Playmaker drew a card and set it, while Akira commented that was his destiny. Akira asked of Playmaker to stop this revenge and go to school to cherish these memories, rather than trying to uncover the truth, which Akira would reveal. He claimed Playmaker was too conceited in the past, and he would not feel happiness, just like Akira didn't. Blue Angel came to hear the story, though Playmaker wished that Akira did not tell the story. Akira spoke about the incident, mentioning that Playmaker was rescued. Playmaker refused to believe he was rescued, and swore he'd uncover the incident, for the sake of the families hurt in the incident, and wished to rescue the voice that encouraged him to fight may still be trapped. Playmaker claimed even if Akira believed revenge was pointless, he still discovered that The Knights of Hanoi had involvement in the project. Akira also stated the SOL Technologies' data bank contained the name of the mastermind behind the Hanoi Project. Playmaker was shocked, and yelled out the name of the mastermind, but Akira remained silent.
Playmaker demanded the name of the mastermind, but Akira refused to give out the name, fearing this would only feed Playmaker's desire for revenge and hatred. Akira decided to conclude the Duel by having "Tindangle Acute Cerberus" attack "Firewall Dragon". Playmaker avoided the defeat by excluding his dragon with "Cybenet Backdoor" and with "Doppler Phase Coating" gone, Akira's Battle Phase ended. Akira turned the tables by using "Euler's Circuit", preventing Playmaker from attacking, and allowing one "Tindangle" monster to be switched to Playmaker's field. Playmaker was frustrated, and noted this was a Duel for justice. Akira swore to take the data and track down the ones responsible. Playmaker doubted he knew anything, as he trusted his own justice that would make him prevail and win. Drawing a card, Playmaker used "Draconnet", "Bitron" and "Digitron" to bring out "Link Spider", "Recovery Sorcerer" and "Secure Gardna". Akira pointed out the pointlessness of summoning the monsters, as Playmaker was unable to attack. Since "Security Gardna" was placed on the top link of "Tindangle Acute Cerberus", Akira used "Gergonne's End" to nuke all monsters linked to inflict massive damage on Playmaker, believing the latter has lost hope in winning.
The effect activated, dealing 4500 LP damage to Playmaker. Akira turned around, but was surprised to see Playmaker survived as "Security Gardna" prevented all effect damage during that turn. This trap destroyed "Euler's Circuit", and allowed Playmaker to attack. Despite the advantage, Playmaker used "Recovery Sorcerer" to bring back "Security Gardna". Ai questioned this, as Playmaker could simply make a direct attack with "Firewall Dragon", but was told a Duel is more than just winning or losing. Playmaker made "Firewall Dragon" return Akira's "Tindangle Hound" and "Tindangle Angel" from the Graveyard to his hand, thus forcing "Tindangle Acute Cerberus'" ATK to drop to 0. Declaring "Tempest Attack", "Firewall Dragon" attacked "Tindangle Acute Cerberus" and defeated Akira. Playmaker then walked pass by Akira and Blue Angel, having Ai eat away SOL Technologies' data. Before leaving, Playmaker asked of Akira not to follow him, or else he'd walk the path of darkness. Akira wanted to know why Playmaker didn't attack directly with "Firewall Dragon". He explained "Tindangle Hound" and "Tindangle Angel" represent Akira and his sister, who should rather turn around and walk to the light. He went on the D-Board and logged out of the mother computer system.
Outside, Shoichi praised Yusaku and Ai, the former giving out the data he acquired. The two hacked into Ai, and found out the Hanoi Project's leader was Dr. Kiyoshi Kogami, an employee from SOL Technologies, who alone worked on the project in secrecy. The two concluded SOL Technologies covered up the incident, or else the company's reputation would've been ruined. Ai doubted the man could have done this on his own, and thought Akira was involved, but Shoichi reminded him Akira, back then, was 16 and was not employed at SOL Technologies at the time. Shoichi and Yusaku failed to find the project's goal, but most shockingly, they discovered Dr. Kogami died seven years ago.
At the coast Stardust Road[edit | edit source]
With the food truck positioned at the coast, Yusaku was doing research. Shoichi invited him for a break, and gazed upon the ocean. Yusaku pointed out Shoichi won't get many customers at that place, but Shoichi assured him the famous coast was named Stardust Road, known for the luminous plankton that rarely gather at night, and thought the person living near the coast may have seen that. Shoichi failed to gather new info from SOL Technologies' data, and Yusaku saw that data from ten years ago was actually deleted. Still, they knew the company was involved, even if Akira knew nothing about the incident before. Shoichi felt a bit relieved that Dr. Kogami passed away, thinking their revenge was over. Yusaku reminded him they still didn't know about the goal of the incident, and Shoichi still wanted to rescue his brother from darkness, even if they had no clue where to continue. Yusaku still remembered Revolver knew some things. Shoichi stated Revolver was not seen recently, but Yusaku believed he was not the type that would simply disappear.
Another case[edit | edit source]
Playmaker and Ai watched an eclipse blocking the virtual sun in LINK VRAINS. Ai remembered people in the ancient past were scared of such events, and was surprised people, even today, were still afraid. Playmaker replied people remain the same, unlike technology that advances. The latter proclaimed the light was blocked by darkness, and confirmed to Ai he meant about the Lost Incident. He would not let the incident be buried in darkness, and would uncover the truth. Later, Yusaku was at school, and remembered how someone spoke to him during the Lost Incident project. Naoki called out to Yusaku, reminding him the class was over, and thought he was one of the "Anothers". Yusaku walked away, and Naoki told him "Anothers" were people trapped in LINK VRAINS, noting a lot of students haven't attended the school. He believed it was due to cursed Duel Disks, which, at midnight, emit white hands that drag people into LINK VRAINS, leaving the people's bodies "hollow". He thought no person would return back to their old-selves, even if they were taken to the hospital.
Ai thought this had relations to Blue Angel, but Yusaku shushed him, since Naoki could hear him. Naoki doubted Yusaku would become a victim, since they were usually people with promising Dueling future. Yusaku advised him to stay away from the Duel Disk and walked away from Naoki, who wished Playmaker would set things straight. Before leaving, Yusaku corrected him the term was "Anothers", not "Athnoers", which made Naoki furious, since Yusaku knew everything already. Inside the van, Shoichi showed to Ai and Yusaku the footage of a camera, when a person turned into an Another, which happened six minutes before midnight. Ai noted there were no white hands taking the person into LINK VRAINS. Shoichi told them the person had not recovered yet, and showed pictures of more Another patients in the hospitals. Ai and Yusaku knew this was the same accident with Blue Angel, who was infected by a virus.
Shoichi believed someone wanted people to be turned into mindless people, but has not find out what happened to their LINK VRAINS' avatars. Shoichi showed more data, and Yusaku analyzed all of the Anothers were great Duelists with old-type Duel Disks, and all of them were hackers, too. The trio realized Playmaker, or Ai, were the targets. Yusaku reminded the importance of uncovering the truth behind Lost Incident, and as noted by Ai, they had to stop people from becoming Anothers. Ai noted Yusaku was a cool hero of justice, even if the latter claimed that was unnecessary. Shoichi showed a list of possible targets, from which the first was Makoto Kimishima. Yusaku traced the person to his house, and saw lights at his window. Yusaku broke through into his room, and saw he became a victim. In addition, he and Ai watched Makoto's avatar inside LINK VRAINS being confronted by a person, who wished to know if he was Playmaker and had Ignis. Yusaku and Ai saw the person casted some glitter, causing Makoto to fall asleep and fall off the cliff, but was saved by Go Onizuka. Playmaker watched as GO confronted the person, Dr. Genome, who placed the virus into Makoto, only to draw Playmaker out. Yusaku came to the hospital, where he heard Go Onizuka swore to defeat Dr. Genome. Go saw Yusaku and realized he was also concerned about Makoto, who attended the same school. Yusaku gave out his name to Go, and left.
At the van, Shoichi and Yusaku watched The Knights of Hanoi were Dueling people, and turning them into Anothers. Yusaku decided to go into LINK VRAINS, even if Shoichi believed he would be at a disadvantage, and Ai wished to feel secure. Surprisingly, they saw "Playmaker" battling the Knights of Hanoi, by stopping their programs and tossing them away from their D-Boards. Dr. Genome confronted "Playmaker", who revealed himself to be Go Onizuka. The latter stated he came to save Makoto, and knew Playmaker's identity, which displeased Yusaku and Shoichi. Yusaku did not know if GO really knew his identity, but was still frustrated. The group watched as Dr. Genome activated the Data Gale, conjuring black tornadoes for the Speed Duel.
Go Onizuka vs. Doctor Genome[edit | edit source]
Yusaku, Shoichi and Ai watched Go confronting Doctor Genome. Since Go claimed to have known Playmaker's identity, Shoichi remembered Yusaku did run into Go at the hospital, but Yusaku claimed it was impossible. Once Go equipped himself with a mask and declared himself as "Dark Onizuka", Ai thought that was a tacky thing to do. Yusaku and Shoichi realized Go changed his battling style to a heel, and would not hold back. Ai was surprised to see Go actually had his "Gouki Rising Scorpio" attack "Hellix Marmotroll", causing the former to be destroyed, since it had less ATK. However, Ai noticed this was to have Go gain an advantage, as 500 LP was inflicted on Genome, and Yusaku added that was how a heel fights. Ai noticed Go started using his brain to win, while Yusaku noted Go still wanted to win, in his own way. Just as Go was to win, Genome played "Regeneration Cure" to stop the damage, and everyone saw Genome had the advantage. As Genome released "Hellix Necro Darwin" to defeat Go, Yusaku became displeased. Ai suggested he could enter LINK VRAINS to save Go. Yusaku who saw Go barely saving himself with "Gouki Octolock's" effect, decided to take Ai's advice.
Yusaku and Ai then logged into LINK VRAINS to help Go. As he arrived, Yusaku motivated Go in a sarcastic manner, which made him to defeat Genome. After Go defeated Genome, he then approached Playmaker and realize that Playmaker didn't come to mock him. Instead he came to motivate him, but Playmaker didn't give a straight answer. Go then told him that he wanted to team up with Playmaker and defeat Hanoi. They saw Blue Angel, and Go also offered her to join forces with them. The next day Yusaku didn't go to school and instead teamed up with Go and together they defeat various Knights of Hanoi mooks. After defeating another mook Playmaker and Ai then interrogated him and asking him about the removal program that can cure victims of Anothers. Before the knight could explain, he was erased by someone afterwards. Go then asked him about Blue Angel's whereabouts, but Playmaker didn't know where she was, and remembered she left all of a sudden. The two then discussed about the creator of removal program. Sometime later he, Ai and Shoichi then watch Kitamura making a public announcement that he developed the AI army to confront the Knights of Hanoi.
Blue Angel vs. Baira[edit | edit source]
At the van, Shoichi analyzed that if the Knights of Hanoi took over LINK VRAINS, they'd soon find Playmaker. Yusaku believed they could prevent that by looking into the origins of Anothers virus. The next day, at the van, Shoichi woke Yusaku up, reminding he had to go to school, and promised he'd continue working. After Yusaku returned, Shoichi found nothing new. Yusaku let Shoichi rest, who went to cook some fries and cheese dogs. Yusaku and Shoichi ate the food, and watched Blue Angel confronting Baira. Ai noted Blue Angel was cornered, but Yusaku shushed him, since they were still working. Shoichi and Yusaku analyzed the videos, and the latter saw Baira behind one of the Anothers victims.
Yusaku and Shoichi then hacked into Baira's profile and found out her real identity as Kyoko Taki, a doctor who works at Den hospital and they were able to find out her home address. Yusaku then went into her apartment and Ai warned him it could be Hanoi's headquarter as he went inside he was greeted by a security guard robot, who asked him who does he want to visit. But, Yusaku remained silent as Ai told him to say something before anything get suspicious the robot then threatened him if he doesn't answer he would be held under suspicion. When Shoichi took control of the guard and guided him to Kyoto's room, Yusaku found her in LINK VRAINS and watched Blue Angel defeat her. He and Shoichi also witnessed the victims of Another getting cured and logging out of LINK VRAINS. As Baira suddenly disappeared, they thought she logged out and decided to interrogate her about the removal program but witness her getting purged by Revolver.
Duel against Faust[edit | edit source]
Despite Another victims being purged from the virus, Yusaku was still worried, since he only fought The Knights of Hanoi inside LINK VRAINS, and Shoichi confirmed one last mastermind left to be fought against. The next day, Yusaku spoke with Naoki, who wished to battle the Knights of Hanoi alongside Playmaker and Blue Angel. Naoki pointed out the Duel Club forbade entering LINK VRAINS. Yusaku warned him there was a website with the list of Anothers, and since Naoki had no plan, he would instantly fail. Yusaku also sensed fear inside Naoki and felt he'd ask Yusaku to join him. Naoki was furious and stormed out, and Ai noted Yusaku went too far on him. When Yusaku came to the van, Shoichi showed him someone has played his "Cyberse Wizard". Shoichi identified him as Lonely Brave, which Ai thought as a cool name. When Yusaku showed his "Cyberse Wizard", Ai touched it and sensed the data from the card was missing. Ai thought Lonely Brave was the mastermind, and defeated the Knight of Hanoi to lure Playmaker out. They soon found Naoki was Lonely Brave, who changed the name to "Brave Max". Despite this, Yusaku feared Naoki was in danger, should the mastermind find out he used the Cyberse card. Not long after, Yusaku and Shoichi found Brave Max, with Faust, the mastermind, who called out to Playmaker to come and Duel him. The former claimed he received "Cyberse Wizard" from Playmaker, which surprised Yusaku. Yusaku went to grab his Duel Disk, but saw it was gone. Ai logged on the screen, and showed he was on the Duel Disk, which Roboppy modified it with a drone. While Yusaku noted the device felt heavier, Ai explained he was searching for Naoki, though the data of "Cyberse Wizard". Yusaku realized Ai even knew this would happen, which offended Ai, seeing Yusaku was even accusing him. Regardless, Ai showed the location, where Naoki was captured. Yusaku called out to him, and Ai returned to the van. Yusaku grabbed the Duel Disk and left Shoichi to rescue Naoki, while Yusaku logged in to LINK VRAINS.
Playmaker arrived to LINK VRAINS, and assured Brave Max he'd face Faust. Before he did, Brave Max returned "Cyberse Wizard" to Playmaker. Playmaker placed the card in his Deck, and noted Faust was the final Another mastermind, who stole the data of "Cyberse Wizard" and gave it to Brave Max, to lure him out. Faust did not know what Playmaker was talking about, since he did not do that. Ai assured Playmaker that wasn't important, and only had to defeat Faust. Faust declared his mission was to retrieve Ignis, and used the Data Gale to conjure a stage for their battle. Playmaker noted it was just like during Blue Angel and Go Onizuka's Duels, and Ai noted this prevented them from returning home. Playmaker raced with Faust and jumped on their D-Boards to start their Speed Duel. Faust
started the Speed Duel with summoning three "Motor Worm Tokens", and Ai sensed Faust was going all-out from the start. Playmaker went to confront Faust's "Motor Worm Spread Queen", by Link Summoning "Decode Talker". Faust smirked, and protected his queen by destroying the "Motor Worm Token", using "Protection Wormhole". Since the token was destroyed, the queen's ATK fell down, allowing "Cyberse Wizard". Faust was inflicted additional damage, yet revived his queen with "Worm Revive". Playmaker found out Faust wanted him to destroy the queen, as Faust used "Egg Laying Bed" to turn "Cyberse Wizard" into an Insect monster, thus boosting the queen's ATK. Ai wondered if there was nothing they could do, and repeated this to Playmaker when he ended his turn. Faust played "Motor Worm Gate", to allow his queen to attack directly if Playmaker only controlled Insect monsters. Ai pointed out they still had Cyberse "Decode Talker", which his queen destroyed, inflicting 1700 damage to Playmaker. Faust used his Skill, Double Bite, to have the queen attack once more and finish Playmaker off.
Playmaker barely survived with 50 LP and crashing into a building, by halving the damage with "Urgent Link". Despite this, Playmaker told Ai it was still enough to battle. He also went to Link Summon, but Faust's "Protection Wormhole" prevented the Insect tokens to be used as Link Material. Faust declared he would obtain Ignis on his next turn, but Playmaker hoped there was still a way to turn things around. He used "Cybersal Cyclone" to Exclude "Decode Talker" to destroy the queen, though Faust had a token destroyed in her stead. Playmaker smiled, since the card he played allowed him to destroy "Protection Wormhole". Faust declared he still wouldn't lose, though Playmaker made him doubt his words when he went into the black Data Storm to use Storm Access skill, and Link Summoned that monster, "Powercode Talker". Reviving his "Space Insulator", Playmaker also negated the queen's effects, thus making her ATK return to 1000. Before Playmaker went to attack, Faust tried to warn him of Ignis being a threat. Ai told Playmaker to ignore Faust - "Powercode Talker", who doubled its ATK by tributing "Space Insulator", destroyed "Motor Worm Spread Queen", and defeated Faust. Before vanishing, Faust tried to warn Playmaker he may have just doomed the humanity's future. Playmaker repeated Faust's final words, though Ai didn't know anything of that. Before logging out, Playmaker told "Brave Max" he should seek his own path out, if he was brave enough. Yusaku, who logged out, came to Naoki, who was actually released when Faust lost the Duel, at the warehouse district. Naoki was glad to see Yusaku came to rescue him, and told about Playmaker's ordeals. While Naoki continued talking, Yusaku concluded Faust didn't want Naoki to be turned into an Another. He also thought Ai could've been the one that sent "Cyberse Wizard" to Naoki, believing the Ignis put him in danger.
Since Yusaku felt uneasy, he could not sleep and went to Shoichi's van. Ai smiled at Yusaku, thinking how cute he was, but Yusaku ordered him to be quiet. Regardless, he also agreed with Yusaku something bad would soon begin, as Yusaku believed Revolver would make his move soon.
Ghost Girl vs Revolver[edit | edit source]
Yusaku and Ai, in real life, sensed something wrong in LINK VRAINS. Later, after Shoichi served a customer, Yusaku noted that the Knights of Hanoi have been purged from LINK VRAINS. Shoichi noted Anothers' incident has been resolved, but also reminded Revolver was still out there. Ai thought Revolver had retreated, but Yusaku doubted that. Instead, Yusaku questioned why Revolver didn't make an appearance, thinking he had a reason to do so. Suddenly, Yusaku and Ai felt a pulse within LINK VRAINS, and the latter noted Yusaku had Link Sense. Yusaku asked Shoichi to scan through the network. Shoichi worked on scanning, and just as Yusaku and Ai sensed another pulse, Shoichi saw the LINK VRAINS infrastructure was changing. Yusaku decided to visit LINK VRAINS, even if Ai felt a bad omen ahead. Yusaku noted Revolver acted always in public, but this wasn't the case recently. Yusaku promised to find him, and sensed something big would happen soon. Inside LINK VRAINS, Playmaker rode the Data Wind. Ai tried to convince Playmaker things would go bad and they should return home, but Playmaker was focused on finding the cause. Once again, they sensed the pulse coming from the network. Finding some data fireflies, Playmaker traced them to a spot. As the data fireflies stopped, Ai thought they were taking a break. The two were visited by Ghost Girl, who wasn't particularly pleased Ai and Playmaker were present, too.
Ghost Girl admitted the data fireflies lead her to treasure, and were reliable, too. Playmaker warned her the path ahead was dangerous, and advised her to log out. Ghost Girl thought Playmaker would steal her treasure, explaining the greater the danger, the greater the reward. The data fireflies opened a path, though which Ghost Girl entered, and Playmaker joined in, too. The two walked in a data sewer, through which many unimportant data flew to a reprocessing plant. Playmaker was surprised Ghost Girl knew of this, who explained she was a treasure hunter that visited many virtual worlds. Finding a fork in the path, Ghost Girl saw her data fireflies went to the path on the right. Ai thought they could settle this with a game, which amused Ghost Girl, who credited the AI. Ai explained he had a name, and Ghost Girl thought his name was just a pun. Finding a fork in the path, Ghost Girl saw her data fireflies went to the path on the right. Ai thought they could settle this with a game, which amused Ghost Girl, who credited the AI. Since Ai chose a wrong card, Ghost Girl declared herself as the victor and let Playmaker go on the left path. Ai was displeased he chose "Fake Trap", but Playmaker knew that Ghost Girl cheated, by using a Deck filled with bad cards. Ai was even more depressed he was cheated off once more, but Playmaker reminded the importance of their mission, and continued on. They were ambushed by a data giant, who went after them, making Ai even panic.
Playmaker continued running away from the data giant, and Ai told him to run faster. The two ran to a dead end, and just as the data giant went to attack them, it disappeared in a veil of light. Ai was glad they were saved, while Playmaker noticed another abnormality. Playmaker jumped in the crack, and Ai noticed that was the path that Ghost Girl took. They came to the light, where they saw Ghost Girl and Revolver facing each other off. The two watched as Ghost Girl was defeated by Revolver's "Topologic Trisbaena". Playmaker swore to save her, but Ghost Girl claimed she was too pathetic for a professional. Instead, she gave Playmaker the data she acquired. Ghost Girl glowed with a red light, and started vanishing. She warned Playmaker of Revolver and his new card before disappearing.
Ai and Playmaker were terrified, and were soon visited by Revolver behind bars. Revolver confronted Playmaker, who demanded to know about Ghost Girl's whereabouts. Revolver simply proclaimed she became a foundation for the Tower of Hanoi, which was activated. He stated should Playmaker wish to stop it, he'd have to confront him. With the purplish sphere emitting tentacles that destroyed the place, Revolver jumped away. Playmaker yelled at Revolver, while Ai pointed out the place was collapsing, and they swore to protect Ghost Girl's data. Playmaker ignored Ai, who forced Playmaker to log out and joined Shoichi, and watched hundreds of tentacles wrapped a beam that was shot in the sky and destroyed LINK VRAINS' cyberspace.
Tower of Hanoi[edit | edit source]
Yusaku, Shoichi, and Ai watched as the tower appeared in LINK VRAINS, causing the cyberspace to be absorbed. Since Yusaku obtained Ghost Girl's data, Shoichi promised to look into it. Ai noticed the avatars were being absorbed, and not just buildings or roads - Yusaku knew this was Revolver's doing. Shoichi analyzed Ghost Girl's data, showing the Tower of Hanoi. Yusaku remembered Revolver's words, and deduced if the Hanoi's game was over, the world would be destroyed. Shoichi continued analyzing the data, seeing the link between the top, where the LINK VRAINS network was, with the underground erasing system, with the center being the core of the latter system. Ai was shocked, seeing how much data has been absorbed, as Shoichi noted that speed has not decreased. Shoichi counted six rings would be crafted from this system, one per each passing hour. He realized that once every ring is crafted, a pulse would be sent with high-density data, affecting every machine or program - every piece of technology existing in the world would cease function, as if the world has no computers at all. Ai thought it was safe as long as they did not enter the network, but Yusaku was certain Revolver thought of that, and made something that would still erase Ai. Shoichi continued his analysis, seeing even devices not connected to the network would also be affected, as an electromagnetic pulse would be sent out, even to erase Ai. While Ai was frustrated, Shoichi was overwhelmed, knowing Revolver made all of this just to erase an Ignis. The trio watched Kitamura - Akira's successor in SOL Technologies - battling a Knight of Hanoi, named Spectre. They saw how Spectre erased Kitamura, and the former threatened to do this to anyone that dared entering LINK VRAINS. Yusaku swore to stop the Knights of Hanoi, by shutting down the core. Shoichi warned him there were no Data Storms in LINK VRAINS, except near that tower.
This did not stop Yusaku, who wished to end this feud with Revolver, and logged in LINK VRAINS. He quickly met up with Go and Blue Angel, the latter explaining she was fighting for everyone, as those people look up to her. Go exclaimed the same, since he was the hero that needed to protect LINK VRAINS.
Ai noted how full of energy Go was. Go noted that was the Ignis, who yelled out he had a name, Ai. Playmaker explained he came to stop the Tower of Hanoi, rescue Ghost Girl and confront the mastermind, Revolver. Blue Angel was shocked to hear Ghost Girl vanished, too, at the hands of Revolver. Go asked about the data Ghost Girl gave to Playmaker, who reported Revolver intended to destroy LINK VRAINS, using the tower. Blue Angel realized if the network would be destroyed, then all the people absorbed would be destroyed, too, hence why Playmaker exclaimed the importance of stopping the tower's completion, and Ai added it would prevent him from being erased. Go asked how to stop the tower, and was told Revolver had to be defeated. Ai warned the time limit was six hours before the tower was completed. Go and Blue Angel promised to go there, but Playmaker replied it was better if they stayed home, in safety. This actually motivated Go and Blue Angel to protect the children and the absorbed people, including Ghost Girl. Playmaker did not care, but asked of them to be careful. He reminded them one of them had to defeat Revolver, who, according to Ghost Girl, wielded a powerful card. The trio promised to meet up against and went in different directions.
Playmaker continued his way towards the Tower of Hanoi. A kid confronted the frog and pigeon when a building started collapsing. Playmaker saved the kid, and asked him to log out while he would protect LINK VRAINS. The kid did so, stating he believed in Playmaker. Ai noted Playmaker wanted to do something cool, but the latter silenced it.
Ai counted five hours left before the Tower of Hanoi was completed. He was not amused by this game, which Playmaker swore to end by defeating Revolver. Ai cheered Playmaker, for he bears that name for such purposes. When Blue Angel was defeated, Playmaker and Ai saw a whirlwind from afar as he realize that Spectre defeating Blue Angel.Playmaker and Ai continued on towards the Tower of Hanoi, as the surroundings continued to be absorbed as data into the tower itself. Playmaker continued running, and went to the bridge, which also started to vanish, as Ai noted they had to cross it to get to the tower. Ai thought of conjuring a Data Storm, but Playmaker asked him not to do that, since the tower would continue absorbing that data, too, which would hasten the tower's completion. On their way, the two faced Spectre, who came out of a portal. Spectre introduced himself, and explained he would not let them pass through. He told these were Varis' orders, and they would be crushed, too, like Blue Angel was, which shocked Ai and Playmaker. Spectre informed them he defeated her without even having to use his full strength.
Duel against Spectre[edit | edit source]
Spectre confirmed he did defeat Blue Angel, but he remembered she spoke something about "blue love", which Ai did not understand about. Spectre showed them bits of data of Blue Angel, stating she had no power to save him, and promised the same fate would befall Playmaker. When the Duel started, Spectre again began by using "Sunseed Genus Loci" to Link Summon "Sunavalon Dryas", and setting a card. Playmaker remembered Blue Angel's tactics were about burning effect damage, and knowing he defeated her quickly, Ai proclaimed he was very dangerous, too.
However, Ai noticed Spectre's monster did not look very offensive. Playmaker asked Spectre why does he fight, but Spectre claimed he fought for Revolver. Playmaker tried to persuade Spectre to step down, if he did not know about Revolver's mastermind plan. Spectre replied he knew that the data around the world would be destroyed, but he nevertheless would stand by Revolver. Playmaker claimed Spectre did not understand Revolver, whose plans have been continuing since ten years ago in an incident many people were harmed. He claimed an outsider like Spectre had no reason to be involved in this. Spectre claimed he understood the Lost Incident, and was one of the six children that were involved in that event, just like Playmaker was. Playmaker was surprised, and pointed out the atrocity of the Lost Incident that befell Spectre. Spectre did not understand, and explained the incident actually entertained him, since he never felt livelier. He explained if one had a happy life before the Lost Incident, the event must've been hard for them. Spectre explained he was found by Revolver at the site of the Lost Incident, and he gave Spectre a place where he could belong, among
the Knights of Hanoi. Spectre wondered if he was weird, but thought Playmaker was even stranger for his sense of justice. Playmaker reminded due to that incident, time stopped moving for him, but Spectre replied it started moving for him since then. Ai noticed Playmaker was distant, and reminded he was nothing alike Spectre, and pointed out the tower would continue growing as long as they waste time. Playmaker understood, while Spectre dared Playmaker to defeat him. Playmaker Link Summoned "Link Disciple" and "Link Devotee" by linking them. Playmaker tributed "Link Devotee" to draw a card and swap one into his Deck, then Special Summoned two "Link Tokens" and Normal Summoning "Cyberse Gadget", whose effect revived "Latency" from his GY. Using these monsters, Playmaker made three Link Summons: "Binary Sorceress", "Multi Sledgehammer" and "Binary Blader". Since his tree could not be attacked, Spectre took the attack of "Binary Sorceress", only to replenish his LP by Special Summoning "Sunvine Gardna". Spectre explained the tree protected him when he was a baby, and when the tree was cut down, he began distrusting society, and now served Revolver. Spectre proclaimed as long as the tree was on the field, nobody could defeat him. He anticipated Ignis would be erased, along with LINK VRAINS. Playmaker reminded him Spectre would be erased, too. Spectre counted on that, since he merely wished to fulfill Revolver's goal. Playmaker noted that Spectre would sacrifice himself for Revolver. Spectre merely replied Playmaker would never understand their goals, as long as he chased after revenge. Since Playmaker's attack failed, he had "Binary Sorceress" share half her attack to "Binary Blader", who could attack twice per Battle Phase, as Ai noted Spectre would take 2000 LP damage. Spectre's "Sunvine Gardna" protected him by reducing that damage by 800, and that damage healed Playmaker, due to "Binary Sorceress'" effect. To speed things up, Spectre used "Sunavalon Glorious Growth" to summon a Sunvine Token, and use it with "Sunvine Gardna" to make his tree evolve into "Sunavalon Dryanome", even in the middle of Playmaker's battle. Ai sensed they could be in big trouble, unless Playmaker tried harder. In addition, Spectre neutralized Playmaker's efforts by returning the LP count to 4000. Playmaker noticed that is a defense-oriented deck, and Blue Angel must've fallen to Spectre's tricks. Spectre announced the tree could not be attacked, and Ai knew Spectre anticipated these attacks. "Binary Blader" made its second attack, giving Spectre 2600 LP damage and replenishing Playmaker's LP by the same amount. Spectre repeated his combo, summoning another "Sunvine Gardna", and "Sunavalon Glorious Growth" raised his LP back and lowered Playmaker's LP back to 4000. In an attempt to finish this, Playmaker removed all of the Counters "Multi Sledgehammer" received when other monsters attacked, raising its ATK to 4000. Ai praised Playmaker, while Spectre noted all of these insignificant attacks were just to power up "Multi Sledgehammer" for a final strike. Ai claimed it was a brilliant strategy, but Spectre told it was not perfect; "Sunavalon Glorious Growth" redirected the attack to "Sunvine Gardna", who reduced the damage. Once more, Spectre summoned a "Sunvine Gardna", regained the LP and made Playmaker's LP back to 4000. Ai realized Spectre has the advantage in here, who confirmed these words, for Playmaker was walking towards his defeat. Spectre smirked, showing that his tree had no weaknesses. Spectre explained they both experienced the Lost Incident. However, Playmaker was obsessed with revenge, while Spectre helped Varis in saving the world. The latter pointed the battle was decided from the start. Playmaker doubted that, while Spectre told it were moments before Playmaker's defeat. Spectre went on offense, reviving "Sunseed Genius Loci" with "Sunvine Shrine" and using it to Link Summon "Sunvine Thrasher". "Sunvine Thrasher", with 3200 ATK, attacked "Binary Blader", who absorbed half the ATK of "Multi Sledgehammer". Spectre repeated his combo, just like with Blue Angel's "friends", by taking "Binary Blader" and have it attack Playmaker's monsters. Ai warned Playmaker he was losing, but Playmaker was glad that Spectre could no longer use the effect of "Sunavalon Dryanome", for all of the zones its Link Markers were pointing to were occupied, and believed to have a chance at winning the next turn. Ai noted that's why Playmaker has that name. Spectre explained someone said the same thing earlier. He Normal Summoned "Sunseed Genius Loci", and used it with "Sunvine Gardna" to Link Summon "Sunavalon Daphne". Ai and Playmaker realized this just expanded Spectre's zones for its effects. "Sunavalon Daphne" sent "Binary Blader" to return the two "Sunvine Gardna" to Spectre's Extra Deck. Suddenly, the bridge began to break, as the data was being erased. However, Spectre's tree reformed the bridge, letting the Duel continue on. Using "Sunavalon Force", Spectre made his tree immune to effects, while Ai reminded Spectre could simply summon more "Sunvine" monsters to protect himself. Playmaker made three consecutive Link Summons to bring out "Excode Talker" and "Underclock Taker", preventing Spectre from using two Main Monster Zones and reducing the ATK of "Sunshine Thrasher" to 900. Spectre was displeased, since he could not use his combo to protect himself, while Ai gloated they would win. Spectre snapped his fingers, showing Playmaker that Akira was captured. Spectre explained Akira went to rescue his sister, and promised to touch him with the vines, which would corrupt him with a virus. Spectre threatened If he were to be injured, the vines would expand and eventually infect Akira. Ai and Playmaker were angry that Spectre was cheating and playing dirty, by dragging people that weren't even involved. Spectre chuckled, reminding how many people Playmaker actually got involved in this crisis. He noted Blue Angel became a victim, and Akira was captured, too, who told Playmaker not to worry about him. Ai reminded Playmaker not to listen to this villain. However, Playmaker ended his turn, surprising Ai and Akira. Spectre laughed, for he discovered Playmaker's weakness: virtue. He noted Playmaker wanted revenge, but he would not let innocents be hurt. For amidst that revenge, Spectre knew Playmaker would think of virtue to keep on fighting, which was what Spectre considered weakness. With the ATK of "Sunvine Thrasher" restored, Spectre pointed out the "undefeatable" Playmaker would soon experience his first and final defeat. "Sunvine Thrasher" slashed "Underclock Taker", and with "Sunavalon Force", Playmaker's LP were reduced to 900. Ai panicked, as the bridge continued collapsing. Spectre lamented that he could not defeat Playmaker, considering the bridge was collapsing. Playmaker smiled, for Spectre's efforts did not defeat him. Spectre frowned, while Playmaker thought Varis would be disappointed to hear those news. When Playmaker fell, Spectre's tree reformed the bridge, just to continue on the Duel. Spectre became angry, and promised to finish Playmaker off by ending the Duel. Still, Spectre was confident Playmaker could not win, not only because of Spectre's combo, but due to Playmaker's sense of justice, which would not let Akira be infected by the virus. Akira yelled out Playmaker should ignore him, else that would make Aoi's sacrifice worthless. Spectre ended his turn, daring Playmaker to risk Akira by attacking him. Ai pointed at Spectre for cheating and dirty play, who took those words as a compliment. Spectre was happy, considering this foul play let him gain the advantage. Playmaker set a card, despite Spectre daring him to attack. Spectre was slightly disappointed, as was Ai. Spectre had "Sunvine Thrasher" attack "Excode Talker", who was protected by Playmaker's "Overload Anchor". Ai claimed they were just getting started, so Spectre let his opponent do whatever they wanted. Ai reminded Playmaker about the other effect of "Overload Anchor", which could decrease the ATK of "Sunvine Thrasher", to mount an attack. Playmaker remained silent, which Spectre noted he truly was a champion of justice. Ai reminded Playmaker if they lose, the tower would be completed, and everyone would be erased. Spectre continued mocking Playmaker, who activated "Link Processing Failure" to stop Spectre's Link Monsters from attacking. Spectre claimed that was nevertheless a pointless move, and Playmaker could not do anything, unless he attacked. Ai voiced Spectre's words, telling him to forget Akira, else the world would be plunged into chaos. Ai named Playmaker as the world's last hope. Spectre did not want to watch Ai and Playmaker quarrel, and he Link Summoned the Link-4 "Sunavalon Dryatrentiay". He tributed "Sunavalon Daphne" to destroy Playmaker's Spell and Trap Cards. Next, he revived "Sunseed Genius Loci" and used it to bring out another "Sunvine Thrasher", whose ATK became 4000. Ai became worried, but sighed, hearing that Spectre's monsters in Main Monster Zones could not attack the turn he used his tree's effect. Playmaker doubted that, since Spectre had a reason to summon that high ATK monster. Spectre commended Playmaker for that observation, as his tree attacked and gained ATK, equal to the ATK of the monsters it pointed to. The tree went to make the finishing move, but Playmaker anticipated this. Using "Link Surge Counter", The ATK of "Excode Talker" became equal to that of "Sunavalon Dryatrentiay", making both monsters destroyed in battle. Spectre claimed it was still pointless, for "Sunavalon Force" shaved Playmaker's LP to 50. Ai praised Playmaker for avoiding defeat. Just as Spectre went to mock Playmaker's efforts, he saw "Sunavalon Dryatrentiay" falling, and was reminded of the tree he saw cut from his childhood. Without Spectre's tree, the cards on his field became destroyed. Playmaker noted it was very difficult to break Spectre's combo, until his tree was the one that attacked. Ai started to mock Spectre that "his mommy could not protect him". Spectre yelled out for his sacred tree, startling Ai and Playmaker. Spectre revived the tree with "Sunavalon Cursed Reborn", and while its effects were negated, its ATK became 4000. Ai was scared, while Spectre exclaimed due to the effect, any LP damage he would receive would also be taken to Playmaker, assuring that defeat. Ai noted this was why Akira should've been ignored. Kolter completed the code, causing Akira to vanish. However, the trap was too complex, and the attempt failed. Akira reminded the importance of winning, else Aoi's sacrifice
would've been in vain, and all of this would lead to more victims. He asked for Playmaker's conviction, reminding even with these sacrifices, he has to bear this burden and continue. Akira smiled for a bit, and grasped the vines, taking damage and vanishing. Spectre laughed at Akira, for he entrusted the future to a man, who could not win. Playmaker, who became vengeful, made Spectre doubt his words, reminding his Dueling always wins, and with Akira gone, his doubts have disappeared. Playmaker Normal Summoned "ROM Cloudia" and revived "Latency", using the latter for Link Summoning of "Talkback Lancer". Tributing "ROM Cloudia", Playmaker resurrected "Excode Talker", and with "Link Atrocity", raised the latter's ATK to 4000, matching that of Spectre's tree. Spectre noted Playmaker aimed for a mutual destruction, and yelled out his goal was complete, for Playmaker would never reach Varis. Playmaker replied Spectre's goal was gone, for "Link Atrocity" caused the tree's ATK was lowered back to 0. With a final slash, "Excode Talker" crushed the tree, causing Spectre to fall down in defeat. Spectre started shaking, for he could not believe he had lost, thinking he should've let Playmaker fall down the bridge. He didn't expect his loyalty to Revolver would backfire, but had no regrets. Playmaker claimed he had no doubts anymore, yet
Spectre told doubt and regret were two different things. As the bridge continued collapsing, Playmaker and Ai continued towards the tower. However, the bridge collapsed, making the two fall down. As Playmaker and Ai fell down, the former sensed something. The two were blown up by data. Playmaker wondered about the pulse he sensed, while Ai, who explained he did not create the data, pointed half of the tower was completed. Without further ado, Playmaker continued on to the tower. He met up Pigeon and Frog, who pointed out someone was Dueling near the Tower of Hanoi.
Go vs Revolver[edit | edit source]
Playmaker suspected Go and Revolver were dueling, and asked Frog and Pigeon to leave. The two refused, and were surprised Playmaker ignored them and ran off. Playmaker arrived to watch the Duel, and Ai noted Go's toughness. The two watched the Duel, and Ai was terrified to see the effect of "Topologic Bomber Dragon". Ai noticed Go was trying his best and cheered for him, but Playmaker shushed him. Ai was glad to see Revolver's dragon was destroyed, and Playmaker noticed Go had an advantage, but was concerned about Varis's confidence. Ai cheered that Go would win with four Link Monsters, but Playmaker realized Revolver had a set card. Playmaker continued watching the Duel, noting Revolver's tactics of destroying "rokket" monsters to destroy Go's monsters using "Mirror Force." Ai was nevertheless impressed that Go continued on, despite having no monsters on his field, while Playmaker knew that was something that would not stop Go. Watching the Duel, Playmaker and Ai were glad to see Go stopped Revolver's "Magnarokket Dragon" from destroying "Gouki The Giant Ogre". Ai was curious what would Revolver do, and Playmaker reminded him about the field, as he'd summon a Link-4 monster. Playmaker and Ai watched as Go was defeated by Revolver's "Borrelsword Dragon". Go started disappearing, and told Playmaker this was the best he could do. Playmaker was grateful he was able to learn about Revolver's tactics, and Go left him to face Revolver before fading away. After Go faded away, Revolver reminded Playmaker they were the two last people in LINK VRAINS. Playmaker nodded, for it was time for a final confrontation against Revolver.
Another duel against Revolver[edit | edit source]
To stop Revolver, Playmaker and his opponent went on their D-Boards to have a Speed Duel around the tower. This displeased Ai, since they were Dueling in a dangerous area. Playmaker reminded Revolver about his goal to destroy Ignis, and pointed out he would throw the world into chaos by destroying the network. Revolver explained he would not have been forced to do this if Ignis was given him from the start, and would not have anyone stop his plan. Revolver promised to destroy Ai, who was feeling unpleasant. Since Revolver defeated many people, Playmaker swore to stop him through this Duel. Ai motivated Playmaker, who took the first turn by summoning "Decode Talker". Ai was glad the monster was summoned, though Revolver simply smiled. Playmaker used "Stack Reviver" to bring back "Backup Secretary" and boost the ATK of "Decode Talker" for a bit. Ai warned Playmaker about the floating debris, which nearly hit them. Ai was nevertheless enthusiastic, believing that his teamwork with Playmaker would prove no match against Revolver. Ai started to practice punching, which made Revolver remark what an arrogant AI it was. Revolver gave Playmaker a question why Ai was running away from the Knights of Hanoi. Ai reminded it was its
existence on the stake, while Playmaker remembered Ai had few memories when he first found it. Revolver explained Ignis was coded by Dr. Kogami, and since Playmaker could not decode it, he only believed what Ai told him. Revolver explained through the data he acquired, Ai still had memories of its past. He claimed that Ignis' ID was "IGN006", an AI linked to the sixth test subject, shaped after Playmaker itself. Revolver continued, explaining six test subjects were used for Dueling to create six artificial intelligence units, which was the goal of the Lost Incident project. He told Ai learned through Playmaker's actions, its original goal was to save humanity, but they evolved quickly, to the point of creating the Cyberse World, which Ai hid to protect other Ignises. Revolver pointed out Ai, in fact, was misleading Playmaker, lying that it lost its memories. Due to the fact it could lie, Revolver branded Ignis as a threat to humanity, and why the Knights of Hanoi were determined to hunt it down. Revolver questioned Playmaker would he continue trust Ai, who tried to explain when he saw Playmaker, Ai knew it was the same person he observed during the Lost Incident. However, he claimed he had been trying to escape, and could not trust anyone. Revolver was angry Ai continued lying, but Playmaker reminded this had no bearing on their Duel. Ai feared what would happen to his friendship with Playmaker, who brushed him off, reminding Ai was just a hostage, and felt no friendship towards him. Revolver swore to defeat Playmaker and crush Ai, who warned them about another debris. Drawing "Mirror Force", Revolver set it and summoned "Spin-Headed Behemoth". Ai pointed out how suspicious it was that Revolver summoned a low-ATK monster, but Playmaker shushed him. Playmaker, per Ai's warning, dodged a debris, which scratched a part of his face, which quickly regenerated. Looking at Revolver's set card, he remembered Go and Ghost Girl's sacrifices, knowing that card must be "Mirror Force". Thus, his Defense Position"Foal Tolelancer" protected his Attack Position monsters from being destroyed by such cards. Revolver showed it, indeed, was "Mirror Force", but "Spin-Headed Behemoth" shifted all of Playmaker's monsters to Attack Position. Without the protection of "Foal Tolelancer", all of Playmaker's monsters were destroyed, too. In addition, Revolver Special Summoned "Overflow Dragon" and summoned an "Overflow Token". Despite the lack of trust, Ai reminded he would be destroyed if Playmaker lost, who simply ignored Ai. Going on offense, Revolver Link Summoned "Flash Charge Dragon" and Normal Summoned "Blast Powder Dragon", who boosted the former's ATK by 800. Playmaker took a direct attack, falling to his knees as his LP dropped to 900, which concerned Ai. Ai still reminded Playmaker would be at least down to 100, until Revolver's "Blast Powder Dragon" had its ATK doubled. Revolver proclaimed Playmaker's doom, as, once more, his dragon attacked him directly. Remembering his promise to his father, Revolver's "Blast Powder Dragon" attacked Playmaker directly. Ai feared this would be the end, but Playmaker used "Spool Code" to stop the attack and summon three "Spool Tokens". Revolver was nevertheless persistent, using "Flash Charge Dragon" to destroy one Token and inflict 500 LP damage to Playmaker. In order to get out of this predicament, Playmaker Link Summoned "Link Disciple" and "Security Dragon" by linking them. The latter's effect attempted to return "Flash Charge Dragon" to Revolver's Extra Deck, who instead tribute "Blast Powder Dragon" to prevent that effect from occurring. Ai was disappointed the strategy failed, and upon counting 400 LP that Playmaker had, realized he could activate his Skill. The rubble started hitting Playmaker, as Ai noted that was a dangerous move. Playmaker sensed a lot of density in the Data Storm, and there was no other way to defeat Revolver, who thought Playmaker would destroy himself with that move. Playmaker reached his hand into the Data Storm, but was overwhelmed by the energy. However, Ai, who got bigger, reached out to Playmaker, saving him from the fall and regenerated his body.
Ai explained this was his secret move he wanted to use in the end, and helped Playmaker get back on his D-Board before minimizing itself into the Duel Disk. Playmaker was surprised about this move, but Ai claimed he would go down with Playmaker, believing he was still its friend. Ai took control of the D-Board and shielded Playmaker, to let him execute his Skill for a limited time, reminding this is his way to atone for not speaking the truth. Playmaker took the card out of the Data Storm, and heard Ai bidding him farewell before disappearing. With Ai's help, Playmaker took out the Link Monster, "Transcode Talker", which surprised Revolver. Playmaker Special Summoned "Decode Talker" next to the Link Marker of "Transcode Talker". Their ATK was further boosted with "Cynet Storm". "Decode Talker" slashed "Flash Charge Dragon", and "Transcode Talker" fired out a blast from its cannon to attack Revolver directly. Revolver Special Summoned "Chobham Armor Dragon" to protect himself, though he took 1650 LP damage. Playmaker gritted his teeth, as Revolver reminded him not to underestimate him. When Revolver started his turn, Ai came out of Playmaker's Duel Disk, but became smaller, since he recovered from the damage it took. Revolver reminded he still had the same Skill Playmaker has, and remembered with the help of his father, he should succeed in taking out a monster from the Data Storm. He proceeded to use his Skill, but was nearly harmed from the density. Knowing Playmaker succeeded in using the Skill, Revolver stuck his hand, only to get harmed by the energy. Revolver was taken aback from the damage. He still went to use his Skill, as Playmaker and Ai noted he still wanted to win at any cost. Suddenly, the Data Storm stopped, as Dr. Kogami appeared to his son, Revolver. Dr. Kogami admitted he was not a good father to let his son suffer, who never complained. He explained he didn't want Revolver involved in any of this, but reminded without him, the world would be in chaos. While Playmaker and Ai were wondering about Dr. Kogami's words, the latter decided to lend his strength in helping Revolver to win, all to protect the humanity. Dr. Kogami's essence passed onto Revolver, who noticed a glitter in the Data Storm, much like the light of the Stardust Road. Revolver went through the Data Storm and obtained a new Cyberse monster, but noticed Dr. Kogami's heart was damaged. Revolver muttered "Stardust Road", which Playmaker heard of. Revolver used "Link Recovery" to recover his "Flash Charge Dragon" and let Playmaker draw a card, with the cost of unable of opening the Battle Phase. Revolver used his monsters to Link Summon the new monster he obtained, "Topologic Gumblar Dragon". Noticing Dr. Kogami's heart stopped beating, Revolver explained he can't continue the Duel. To wrap things up, he summoned "Drop Draco", triggering his "Topologic" dragon's effect to destroy it and every card in Revolver and Playmaker's hands. For each card destroyed, "Drop Dragon" inflicted 300 LP for each card destroyed, thus causing Playmaker and Revolver's Duel to end in another DRAW. Playmaker and Revolver were blown away, but the former was more worried about his father.
Finding the truth[edit | edit source]
Shoichi was shocked at the events. Yusaku managed to get out, although strained, as Ai explained the shockwave made them log out. Shoichi admitted his shock upon seeing Dr. Kogami alive, and explained his son must've logged out, too. Regardless, he reminded the Tower of Hanoi was still active. Ai, knowing he and the others of his kin would be erased, asked of Yusaku to log in. Yusaku claimed that was pointless, for without Revolver, the tower would still be active. He asked of Shoichi to drive to Revolver's place. Yusaku explained Revolver mentioned Stardust Road and it's phenomenon, and explained that Shoichi knew a person living close to it must've seen that phenomenon, making
Shoichi realize they were near Revolver's place. During the sunset, the group came to Revolver's house, where they confronted Revolver. Revolver noted Playmaker has found this place. He already knew Yusaku Fujiki's name, and that of Jin Kusanagi's brother, Shoichi. Ai shouted he was present, too, but Revolver simply stated "Ignis". Revolver introduced himself as Ryoken Kogami. Shoichi noted Ryoken was Dr. Kogami's son, but the latter explained his father has just passed away, which made Shoichi curse he could not reach to him earlier. Yusaku asked Ryoken, referring to him as Revolver, for more information that they had the right to know about. Ryoken confirmed that, so Yusaku asked the reason behind his actions, if the Lost Incident had been about creating Ignis. Ryoken explained the story about Kiyoshi creating Ignis, about its goal, their evolution, and the prediction Ignis would become an enemy of the humanity. Ai claimed he was not an enemy, but Ryoken did not trust it. Yusaku pointed out Kiyoshi based his views on simulations, and it had no reason to be true. Thus, he asked Ryoken to turn off the Tower of Hanoi to "walk down a new path". He reminded Ryoken about pointing out the three reasons behind actions was Ryoken's idea he passed onto Yusaku during the project. Yusaku admitted he thought that voice had been trapped by the Knights of Hanoi, and wanted to save him. In a way, Ryoken encouraged Yusaku to step forward, an idea the former found ironic. Regardless, Ryoken refused to turn off the Tower of Hanoi. Ai reminded the sixth level of the tower was to be completed soon, and asked of Yusaku to force Ryoken into LINK VRAINS and stop him. Ryoken admitted he was
going back to LINK VRAINS, for the sake of his friends, who believed in Ryoken and his father. Ryoken declared the only way to stop the tower was to defeat him, which made Yusaku hesitate a bit. Without further do, the two guys logged into LINK VRAINS. At the top of the Tower of Hanoi. Revolver admitted he would enjoy Dueling against Playmaker, and the two started their final Duel.
Final duel against Revolver[edit | edit source]
Revolver immediately mass-summoned his Dragons to Link Summon "Vorticular Drumgon", and Tributed it for "Link Coin". Ai wondered if that was a move worth using, until he saw Revolver picked "Mirror Force" from his Deck. Playmaker summoned "Linkslayer" and sent a card from his hand to destroy "Mirror Force". Revolver smirked, for the card was actually "Mirror Force Launcher", which allowed Revolver to set that card back and "Mirror Force", too. Ai sensed Revolver researched Playmaker's Deck thoroughly to have anticipated this move. Playmaker Link Summoned "Restoration Point Guard", a move Ai questioned, due to "Mirror Force". Playmaker proceeded to Link Summon "Excode Talker", and have it attack directly, ignoring Ai's warnings. Revolver activated "Mirror Force" to destroy the
attacking monster. In return, Playmaker used the monster's Link Material, "Restoration Point Guard", to Special Summon it on the field and attack Revolver directly. The attack pushed Revolver away to 3000 LP. Regardless, Revolver was amused, knowing he would enjoy this Duel with a worthy opponent. Ai counted less than an hour before the tower was finished, and Playmaker agreed with him that the tower had to be stopped. Revolver summoned "Sniffer Dragon", and with Link-3 "Vorticular Drumgon", Ai and Playmaker predicted Revolver would summon a Link-4 monster. Revolver did that, by Link Summoning "Topologic Bomber Dragon". To get rid of Playmaker's "Restoration Point Guard", Revolver revived "Metalrokket Dragon" with "Borrel Regenerator", Special Summoning the said monster to a Zone "Topologic Bomber Dragon" pointed to destroy all Main Monster Zone monsters. Much to Revolver's shock, "Restoration Point Guard" was protected from being destroyed once Revolver Link Summoned his dragon. The latter attacked Playmaker's monster, but Playmaker sent "Rescue Interlacer" to receive no damage. Regardless, Revolver succeeded in giving Playmaker damage equal to the ATK of "Restoration Point Guard", 1000, thus making their LP even. Ai was grateful Playmaker managed to minimize the damage, but Revolver used "Mirror Force Launcher" to take the "Mirror Force" from his GY. Playmaker admitted Revolver made a powerful combo, but noticed a way to break through. He Link Summoned "Transcode Talker" and brought back his "Excode Talker". Revolver's dragon's effect was triggered to destroy all Main Monster Zone monsters, but Playmaker played "Shield Handler" to stop Revolver's dragon's destructive effect from occurring. Revolver was greatly impressed that Playmaker managed to power-up his monsters and protect them from being destroyed. Ai announced an attack from "Transcode Talker", but Playmaker stopped him, for he Link Summoned his third Link Monster, "Powercode Talker". Ai was happy, and believed Playmaker had a chance at winning. The latter attacked and destroyed Revolver's "Magnarokket Dragon". Just as "Transcode Talker" went to attack "Topologic Bomber Dragon", Revolver played "Link Turret", which prevented his dragon's destruction. Revolver took 300 LP damage, and with "Link Turret", he got five counters. While Revolver summoned "Autorokket Dragon", Ai was concerned about those five counters. Revolver noticed the two realized what would happen next, and claimed he fooled Playmaker into his strategy. He revived his "Shelrokket Dragon" and "Metalrokket Dragon" to Link Summon "Miniborrel Dragon". Combined with "Sniffer Dragon" and "Gateway Dragon", Revolver Link Summoned his second ace dragon, "Borreload Dragon". Ai was smug, since they had a monster with a higher ATK. Playmaker saw Ai forgot about that dragon's effect. "Borreload Dragon" lowered the ATK of "Powercode Talker" and took control of "Transcode Talker". Ai grasped his head, remembering the terrifying effect once more. "Topologic Bomber Dragon", powered up by "Transcode Talker", destroyed "Excode Talker", and "Powercode Talker" fell to the same fate by "Transcode Talker", too. Playmaker fell to his knees with 800 LP left, while Revolver told Playmaker there was no new path for him. He reminded they were still chained to their past from ten years ago, and were prisoners of destiny. Thus, Revolver promised he would sever that link.
Playmaker gasped, and Ai was sad their defense was broken so easily. Revolver swore to crush them and fulfill his father's wishes. Thus, he promised to show something that was incomprehensible in the Duel. He tributed Playmaker's "Transcode Talker" he took control of to summon "Miniborrel Dragon", and used "Link Turret" to revive his "rokket" monsters from his GY. Ai noted Revolver could summon five "rokket Dragons", but believed that was just a preparation for his next turn. Revolver laughed Ai off, as Playmaker sensed Revolver intended to finish them off in his current turn. Ai doubted that, since Revolver used up his Battle Phase. Revolver used his "Shelrokket", "Metalrokket" and "Miniborrel Dragon" to Link Summon another Link-4 monster, "Borrelguard Dragon". Ai panicked, since they never faced this "friend" of the "Borreload Dragon". Using the latter's effect, Revolver took control of the monster he destroyed in battle, "Powercode Talker". Repeating his tactic, he used the same dragons to Link Summon "Borrelsword Dragon". Revolver even thanked Playmaker for the opportunity, since he did trigger the effect of "Topologic Bomber Dragon" to let Revolver set the scene up. Revolver sent "Mirror Force", through the effect of "Borrelguard Dragon", to revive "Excode Talker". Ai was surprised Revolver would get rid of his ace card, but Playmaker realized Revolver wanted to summon something else. By removing the final counter from "Link Turret" to revive "Anesthrokket Dragon", Revolver performed a fifth Link Summon. With his Extra Monster Zone co-linked to the Main Monster Zones, Revolver made a final co-link by Link Summoning "Topologic Gumblar Dragon" to the other Extra Monster Zone, thus forming the Extra Link with five Link-4 dragons. With "Topologic Gumblar Dragon" being Extra Linked, Revolver had it destroy Playmaker's cards and inflict 3000 LP damage that could not be negated. Ai screamed at this effect, as Revolver proclaimed Playmaker's end, as the dragon attacked. Much to Revolver's frustration, Playmaker used "Drop Frame Wedge", which quartered the damage. Playmaker took 750 LP damage, and survived with only 50 LP left. Revolver called that a desperate move, considering his monsters could not attack, and if the card would be destroyed, so would be his monsters, too.
Revolver reminded Playmaker that the latter said Revolver saved his life, by offering him advice on thinking of three reasons to continue fighting. Revolver pointed out when four turns would be over, he'd annihilate Playmaker, and any attempts the latter would make would be countered. He also reminded the tower would be completed soon and destroy all data. Playmaker was nevertheless hurt, and fell down to exhaustion. Ai reminded Playmaker this is not a Duel he could lose, for Ai had friends and home he would wish to return, instead of being destroyed. Playmaker muttered "friends", and asked about Cyberse World, which Ai described as his homeland. Ai admitted he did use Playmaker, but only to return to that world. He also reminded Playmaker had friends to protect.
Ai's words had gotten to Playmaker as he looked up at Revolver before swearing he also had things to do and barely standing up. Revolver called Playmaker stubborn, and undervalued his efforts since he had few LP left and no cards in his hand. Ai pointed out they could not attack, but was reminded Playmaker could take a severe blow from "Topologic Gumblar Dragon" If he kept a card in his hand. Playmaker set his card. Revolver, however, summoned "Autorokket Dragon", which filled up his Main Monster Zones. He had "Autorokket Dragon" targeted by the effect "Borreload Dragon", destroying to destroy Playmaker's set card. Revolver fulfilled his promise to seal away their moves. Playmaker thought it was still a miracle he and Ai were still standing, and confirmed they had to do something, lest they lose. Ai noticed Playmaker was laughing, who thought of nothing else but that to do in their current predicament. He used "Arrow Change" to draw two cards. Ai started to pray for good cards, even if he was reminded by Playmaker that AI-s do not pray. Using "Disconnect Linker", Playmaker took back "Restoration Point Guard" and used it to summon "Secure Gardna" to protect himself, and prevent Revolver's "Topologic" dragons in Extra Monster Zones from attacking. Upon destruction of "Drop Frame Wedge", it briefly rained in LINK VRAINS. Revolver smirked, for he was able to attack from then on. Despite Revolver having seven monsters, Playmaker dared him to take his turn. Revolver knew already that "Secure Gardna" could prevent damage to Playmaker once. Ai shouted they knew that, so Revolver saw Playmaker was counting on something else. Playmaker exclaimed it was his determination to defeat Revolver once and for all. Revolver applauded him for that, since that was what made him a rival, hence why he'd use all his strength, too. Revolver made his offense, by having "Borreload Dragon" target "Secure Gardna", for even if its ATK decreasing effect would not work, it was to prevent Playmaker from activating his set card. Ai was agitated of Revolver's tactics. "Secure Gardna" protected Playmaker's LP, and Playmaker banished "Protection Wizard" to negate his monster's destruction. Revolver's "Borrelsword Dragon" switched the position of "Magnarokket Dragon" to destroy "Anesthrokket Dragon", so it could attack twice. Playmaker swtiched to defense, by banishing "Cluster Congester" and "Secure Gardna" to fill his entire field with "Congester Tokens", which could inflict 1500 LP damage on Revolver if he did not stop them. Revolver destroyed a Token, and dared Playmaker to show his Set card. Much to his dismay, Playmaker's "Transaction Rollback" copied the effect of "Mirror Force" Revolver thought this could've been the case, hence why his Extra Linked "Topologic Gumblar Dragon" stopped his dragons from being destroyed. His dragons destroyed all of Playmaker's Tokens, leaving Playmaker with no cards left on the field. Ai felt tense because of that, but denied he would give up. Playmaker admitted he could not give up, either, but Ai ordered him to stop smiling and become serious, like he always was.
Playmaker swore to do so, and bet his victory, his fate of the incident, and the safety of the world on the final draw. Revolver commended Playmaker for stopping his attacks, but claimed he had no chance at winning against his Extra Link. Instead, he ordered Playmaker to give up, since the outcome was clear. Playmaker replied he was always alone, and even if he wanted to change his path, he was unable to; the incident tainted his heart, surrounding it with emptiness. Revolver had no idea what Playmaker was talking about, who pointed out Revolver lived in the same world he did. He also felt compassion towards Playmaker, and went to save him by giving him the advice of three points. Ai believed Playmaker wanted to become Revolver's friend, and that would mean Ai would have to befriend his enemy. Playmaker confirmed this, shocking Ai. Revolver laughed, believing this was a way Playmaker begged for his life. The latter denied this, since he found a circuit of victory. Revolver questioned Playmaker's words, who firmly believed he could win with the card in his hand. He reminded Revolver stated they were prisoners of destiny, without a new path. Standing now, Playmaker believed there actually was a new path. Revolver dared Playmaker to show that, who exclaimed his revenge was over, he would soon overcome the darkness left in his heart, and promised the two of them will start anew. Halving his LP to 13, Playmaker banished "Transaction Rollback" to trigger "Recoded Alive" to bring out "Encode Talker", by banishing "Transcode Talker". Revolver's "Topologic Gumblar Dragon" destroyed cards in their hands, but Playmaker anticipated this, since "Spam Mail" let him draw a card and return one of Revolver's dragons to his hand: the chosen was "Autorokket Dragon". Using "Recoded Alive", Playmaker brought out the banished "Transcode Talker", who summoned "Powercode Talker" back. Finally, using "Encode Talker" and "Swap Cleric", Playmaker Link Summoned "Firewall Dragon" With three of his monsters co-linked, too, Playmaker expanded the Extra Link. Since "Swap Cleric" was used as Link Material, Playmaker drew his final card - "Zero Extra Link", which boosted the ATK of "Transcode Talker", equal to the number of co-liked monsters times 800. Revolver attempted to stop Playmaker with "Link Short", preventing his co-linked monsters from attacking. With a final trick up his sleeve, Playmaker used his Link Monsters to summon "Decode Talker", who was unaffected by Revolver's Trap Card. Revolver questioned this tactic, since "Decode Talker" still had less ATK. Due to "Zero Extra Link", the ATK increase of "Transcode Talker" was passed onto "Decode Talker". Swinging its mighty sword, "Decode Talker" slashed "Borreload Dragon" and defeated Revolver. Revolver fell down, and struggled to raise up. Per the agreement, he promised to stop the tower, but, like during the outcome of his previous Master Duel, swore he would not quit his mission, as long as Ignis remained a threat to the world. The Tower of Hanoi stopped, and Playmaker watched as the data the tower collected was releasing.
Ryoken logged out, and Shoichi and Yusaku saw him as he sailed away on his boat. Yusaku knew he'd face Ryoken someday, since he promised to fulfill his destiny. Later, Yusaku and Ai watched the phenomeon of Stardust Road.
Yusaku used his program on his Duel Disk, and set Ai free. Ai was surprised, but was reminded since the Hanoi threat is gone, he was free to go; his role as the hostage was over. Ai thought a bit, and said "one man's fault is another's lesson!" Yusaku was amused by these wise words, and let Ai go, but reminded him to leave his Duel Disk. Ai nodded, bidded Yusaku farewell and vanished. Yusaku took his Duel Disk and grabbed his bag, telling Shoichi that Ai went home. As for Yusaku, he wanted to go home alone, and stood for a bit to look at the sea.
Stolen conscious and new treat[edit | edit source]
Three months after the Knights of Hanoi were defeated, Yusaku was working in Shoichi's food truck, struggling to cook food when he was visited by Aoi. Despite teasing him that his frustrated look could scare customers away, she thanked him for finding her when she was unconscious, to which he modestly brushed it off, believing anyone would
have done the same. Aoi asked for some coffee and a hot dog, though she expressed her doubt that Yusaku would get more customers that day. Later on, he was contacted by Shoichi who reported that an orange figure had assaulted Jin and demanded Yusaku to capture him. Yusaku logged into the new LINK VRAINS as Playmaker, and rode a new D-Board Shoichi made for him, surprising everyone in the cyberspace with his arrival. Confronted by the bounty hunter, Blood Shepherd, Playmaker replied he didn't have an Ignis anymore, before noticing Ai's return to his Duel Disk with "Linkuriboh". Ai started to explain why he returned, but Playmaker silenced him, since he was more focused on Jin's assailant, the orange figure.
Duel against Bohman[edit | edit source]
After Ai summoned a Data Storm that forced Blood Shepherd to log out, Playmaker caught up to the orange figure with the intention of defeating him, believing he had a chance at a trade and restoring Jin's consciousness. Ai showed "Linkuriboh", which Playmaker placed in his Extra Deck for being a good card. Initiating the Speed Duel, Playmaker immediately Link Summoned "Linkuriboh", as well as "Elphase", who attacked the orange figure. Ai wondered if this would be an easy victory. When the figure summoned "Hydradrive Booster", Ai and Playmaker sensed something. Playmaker knew the monster the figure played was a "Cyberse" monster, which made Ai wonder if the figure was connected to the attack on Cyberse World. Playmaker was shocked at these news, but Ai nevertheless wanted the orange figure to be defeated. The figure summoned "Flow Hydradrive", and activated a Link Spell. The mention of Link Spell astounded Ai and Playmaker, having never heard of that. The figure used "Judgement Arrows", and its Link Marker allowed him to summon another "Flow Hydradrive" next to that spell. "Flow Hydradrive" attacked Playmaker directly, and its ATK was doubled through "Judgement Arrows". Playmaker, with 2000 LP left, went to receive the other the attack of the other "Flow Hydradrive". Playmaker avoided the defeat by tributing "Linkuriboh", thus causing the ATK of "Flow Hydradrive" to become 0. Ai petted "Linkuriboh" for saving them, and let it return to Playmaker's Deck. Playmaker demanded answers from the orange figure, who remained silent at the questions about Link Spell and Cyberse monsters. Ai reminded the figure could do anything, and braced Playmaker to defeat him quickly. Playmaker summoned "Cyberse Witch", and with the effect of "Elphase", summoned back "Defcon Bird" to trigger the witch's effect. Ai pretended to perform witchcraft, as Playmaker conducted a Ritual Summon, using "Cybenet Ritual" to tribute "Cyberse Wizard" and "Defcon Bird" to bring out "Cyberse Magician".
To avoid defeat, the figure doubled the ATK of one of his "Flow Hydradrive", and tributed the other for "Property Spray" to regain LP. The figure took 1500 LP damage, and its glow started disappearing. Playmaker questioned the man's name, who held his head and shouted out "Who am I?" He even asked why was he Dueling them, but was reminded by Ai that he attacked Jin and they were to bring him to justice. The man was surprised, since he would not do such a thing. Playmaker saw the man forgot what he did, and Ai believed he just had an amnesia from the attack. The man was reminded by his younger brother his name was Bohman and he was
Dueling to restore their memories. Bohman revised his situation, and continued Dueling, by summoning two "Hydradrive Tokens". Ai was uncertain what he'd do with Bohman, but Playmaker reminded they still needed to defeat him, due to Jin being attacked. Bohman continued on, summoning two WATER "Coolant Hydradrive" Link Monsters. Tributing one for "Property Spray", Bohman regained LP and changed Playmaker's monsters to WATER Attribute, thus letting his other "Coolant Hydradrive" attack him directly. Ai trembled in fear, but "Cyberse Magician" halved that damage. To protect himself, Bohman summoned "Covered Hydrarive" to counter battle damage. Ai hoped Bohman would be easy to defeat, even if he said he fought to regain his memories. To mount an attack, Playmaker asked Ai to do "that thing". Ai became happy, and called upon the Data Storm to let Playmaker use Storm Access, taking out a Cyberse Link Monster for his victory. Setting the scene, Playmaker used "Recovery Sorcerer" and "Linkuriboh" to bring out "Shootingcode Talker" he recently obtained. Since Playmaker could attack with only one monster, "Shootingcode Talker" gained two additional attacks. "Shootingcode Talker" shot out Bohman's "Hydradrive" monsters, dropping Bohman's LP to 0. Bohman fell down, and crashed to the ground.
Meeting Soulburner[edit | edit source]
Playmaker went to interrogate him, while Ai started consuming his data. However, upon chewing on Bohman's hand, Ai staggered and withdrew. Playmaker was surprised about that, and even more when Bohman's younger brother, Haru, grabbed Bohman and fled. Haru summoned Bit and Boot to take care of Playmaker. However, in a fiery whirlwind, a mysterious person appeared, who let Playmaker chase after Haru as he went to deal with Bit and Boot.
Haru carried Bohman, and fired Bit and Boot, who argued who lost the Duel against Soulburner. Playmaker tried to stop him, but Haru reminded that Jin Kusanagi's data was theirs. Playmaker wanted to know the reason behind this assault, but Haru simply said something unbelievable would happen soon. He opened a path in the restricted area and escaped with Bohman. Playmaker tried to went after him, but the barrier stopped him. Soulburner met up with Playmaker, but was worried when Haru fled with Bohman behind the restricted area. Before Soulburner logged out, he introduced himself to Playmaker.
Meeting Takeru Homura and Flame[edit | edit source]
Yusaku debugged Ai, restoring it back, since it ate the bad program. Yusaku nevertheless reminded it was gluttonous, while Ai noticed Shoichi had returned. Shoichi wished to see the culprit and find more about them, since they attacked his brother. Shoichi did not know the reason behind the attack, but Ai noted stealing a person's consciousness
through a program was more impressive than the Another virus. Ai returned to Yusaku's house, where he was reunited with Roboppy. Roboppy was glad to see it, since it thought Ai abandoned her, and reminded Ai would make it smarter. Roboppy, however, was infuriated about "Linkuriboh", Ai's additional minion, and saw it as it's rival, while Ai thought of itself as popular. The next day, Yusaku went to school with Ai, who noted he was not going to school for a while. Yusaku asked it to be hidden, since it locked it into his Duel Disk again, and reminded since Kolter was depressed, it was good to have an ally around. Ai noted Yusaku considered it as a friend. Yusaku was nevertheless concerned about the attacks on Jin and Cyberse World, thinking Ignis were involved again. Finally, Yusaku thought the most important information was that Ai was used to being a hostage. At school, Yusaku met with a boy, who referred to him as Playmaker, and introduced himself as Soulburner. Yusaku was surprised, and asked what he was after. Takeru claimed he was his ally, and showed Flame, the other Ignis, whose presence surprised Ai. Flame introduced himself, and though Takeru reminded it named itself like that, Flame thought it was a cool name, unlike Ai who got cutely name. Takeru added Flame, whose Attribute was Fire, was based on him, since he was a victim of Lost Incident, too. Takeru pointed out after Hanoi's defeat, Flame sought him out, but a new enemy attacked Cyberse World. Ai asked Flame did he know what happened to Cyberse World, but the latter wished to speak to a place more private. Hence, they went to a Ferris wheel.
Flame explained what happened after Ai fled, and about the attack on Cyberse World. To gather help, Flame asked for Ai and Yusaku's help. Ai pledged its support, while Yusaku replied he needed to find Jin's assailant. Flame exclaimed those two incidents were linked, since they both used the same Link Spell, "Judgement Arrows", to attack Cyberse World and fight off Playmaker and Soulburner. Thus, Takeru reminded the importance of finding the attackers. Yusaku believed Shoichi found more about the attackers, for even while depressed, he was still a focused, determined man. At the food truck, Shoichi provided Yusaku and Takeru with beverage. He admitted he didn't anticipate Yusaku to bring a friend, who knew about their identities. Still, he welcomed Takeru and Flame. Takeru admitted he was also involved in the Lost Incident, and understood Jin's suffering. Shoichi nodded and asked of them to help in search for the assailant of his brother. Takeru promised, while Flame described Takeru as soft, but a boy capable of Dueling. Shoichi showed that Yusaku's enemies fled through the restricted area, and showed a location under LINK VRAINS, and an unknown program Yusaku identified to be an Ignis program. With the boys equipped to find the gate to LINK VRAINS, Yusaku and Takeru logged in with Ai and Flame to find that gate. They activated their stealth program and tried to go to the restricted area. However, Ai saw it was right, for they were chased by SOL Technologies bounty hunters.
Soulburner vs Go Onizuka[edit | edit source]
Ai recognized Go Onizuka, who was working for SOL Technologies. Go announced his pleasure that Playmaker returned to LINK VRAINS, and had his fellow bounty hunters surround him to prevent his escape. Go wanted to duel Playmaker, who didn't have the time for that. Instead, he wanted to evade the pursuit. Go collided with Playmaker's D-Board, ordering not to let them get away. Even with SOL Technologies' trap activated, Playmaker wanted to continue. He and Soulburner evaded the trap, which two of the bounty hunters were caught in. Ai smiled about the success, but Soulburner reminded without the trap, Go could easily chase them. Soulburner asked if he could face Go, since he didn't wish to see him fight Playmaker, as both were heroes of LINK VRAINS. Flame wished its friends luck; Ai thanked Flame, who replied he was not referring to it. Regardless, Playmaker and Ai left Soulburner and Flame to confront Go. Ai and Playmaker descended down to find the gate to the restricted area.
However, they started to feel spooky, fearing something was to happen soon. The two were attacked by Blood Shepherd, who came to collect his bounty.
Duel against Blood Shepherd[edit | edit source]
Blood Shepherd was hiding in the restricted area, waiting for Playmaker. After he saw Playmaker and Ai, he started shooting, so Ai tried to lose him by releasing a Data Storm. However, Blood Shepherd resisted it saying that he wont fall for the same trick twice and he continued shooting. Playmaker reminded he was just threatening them, and could only win Ai through a Duel. Blood Shepherd made them choose two things: to either battle or surrender. Playmaker and Ai pondered thoughts, but Blood Shepherd shot at the second turn. Playmaker realized he wanted them to think they had three turns to lower their guard, and would do anything to win. Since neither side would give up, they started a Duel. Blood Shepherd summoned "Drone Pawn" and set a card. Ai commented he must be up to something when facing Playmaker, who shushed Ai. Ai thought Blood Shepherd was bluffing and was just bad at Dueling, but Playmaker asked of it not to interfere. Blood Shepherd was reminded of Playmaker's latest monster he had obtained, and claimed he shouldn't have played his monster. Ai boasted Blood Shepherd would lose soon, but even Blood Shepherd silenced it. Playmaker took a turn into a corridor, and summoned "Clock Wyvern", who summoned a "Clock Token", and brought out "Backup Secretary". He Link
Summoned "Elphase", but remained silent for a moment, for Blood Shepherd's AI told him he could not activate his set card. Ai claimed they should finish off the bounty hunter in no time, so Playmaker used "Elphase" and "Clock Token" to bring out "Shootingcode Talker", and using "Elphase", Playmaker revived "Clock Wyvern". Blood Shepherd's AI explained its owner would lose in the next attack, and Ai confirmed this. Blood Shepherd, however, claimed he succeeded in fooling them; by playing "Capture Drone", Playmaker's "Shootingcode Talker" was unable to attack. Ai confronted Blood Shepherd that his AI stated he could not activate the set card. He simply replied nobody stated AI gave out correct information, which made Ai realize Blood Shepherd modified his AI to lie. Instead, the latter replied one should never trust an AI, which riled up Ai. Playmaker noted Blood Shepherd has analyzed his Deck, so he set a card. Blood Shepherd, however, Link Summoned "Battledrone Sergeant", but Ai pointed out he could not win with an 800 ATK monster. Blood Shepherd called him dumb for pointing out such obvious info, and used "Capture Drone" to summon three "Drone Tokens". After silencing his AI, Blood Shepherd used his tokens to Link Summon "Battledrone General" As the duel continues, Blood Shepherd activated "Battledrone General" effect. He special summon "Drone Pawn" from the GY next to it's link. Then, he activated the equip spell, ,,Drone Launcher Unit" and equip it with his "Battledrone General" Ai commented that he equipped an awesome weapon asking If Blood Shepherd is weapon otaku. Blood Shepherd commented that a solder gains power by reserving equipment, weapons and vehicles from excellent superior officers. Ai commented that he's serious. Blood Shepherd used ,,Drone Launcher Unit" effect. For every Link marker on the field, Playmaker reserves 100 LP damage. Ai said that is 6, but Blood Shepherd corrected him saying it was 7 and asked him If he knows to count. Ai commented that nobody decided that his info is accurate. Playmaker reserved damage as Blood Shepherd sets card saying that his formation is done. Ai commented that their formation isn't done yet. Blood Shepherd activated ,,Battledrone General" effect Once per turn his lever 4 or below Drone monsters with 1000 or fewer ATK can attack directly. Playmaker reserves big damage losing most of his LP. Before Playmaker loses his remaining 500 LP, he activates trap card ,,Cure Conversion" He tribute the monster that was attacked and ends the battle. Then Playmaker draw a monster card gaining 1800 LP, but still he couldn't use his skill. Blood Shepherd ends his turn. Playmaker continued his battle with Blood Shepherd, managing to release ,,Shootingcode Talker" from ,,Capture drone" Even, Playmaker tried to Link summon, Blood Shepherd told him that he can't attack his monsters during the effect of ,,Capture Drone" But, Playmaker managed to Ritual summon ,,Cyberse Magician" When ,,Cyberse Magician" attacked Blood Shepherd, he activated trap card ,,Demolition Drone" that his LP halved. With this, Playmaker ends his turn. Blood Shepherd used the same strategy as before, but when he attacked Playmaker directly, ,,Cyberse Magician" using his effect halved his damage. Blood Shepherd activates his skill ,,Drone Craft Force" thinking that he'll win. But, Playmaker managed to survive his attacks. Blood Shepherd commented that Playmaker is the first one who managed to escape his counts during a duel saying that he needs to be proud. Due the ,,Medicdrone Dock" effect, both of them reserved LP. With that, Blood Shepherd ends his turn. Playmaker managed to Fusion summon ,,Cyberse Clock Dragon" and with that manages to win the duel. Blood Shepherd commented that he lost to an AI ally. With that, Playmaker commented that his count ended in a waste.
Meeting Windy[edit | edit source]
Soulburner and Flame regrouped with Playmaker and Ai. The latter two were pleased to see them, since they defeated Go, the success Flame attributed to itself. The group advanced on, and eventually crossed through LINK VRAINS, finding the "gate". The two continued crossing through, making Ai doubt whether that was safe, but was reminded they could not turn back. They came to a canyon area, and were nearly swept away by the strong winds, at the risk of crashing and getting hurt. To protect themselves, Ai and Flame emitted a small Data Storm to safely travel through the winds, an idea that impressed Playmaker. After a while, however, Ai and Flame
were too exhausted to use this ability. The shields faded, but strangely enough, the wind stopped blowing, and the group reached to a quiet floating temple. The group went up, and Playmaker sensed something. A monster took shape which Flame recognized to be the attacker of Cyberse World. Just as the monster started attacking, an Ignis appeared, laughing how he fooled the group. Ai described that one to be the Wind Ignis, who asked of Echo to form back. The monster took a different shape, to that of a monk. The Wind Ignis wondered if its joke was funny, but Ai denied that, claiming Flame nearly farted in fear, but Flame attributed that to Ai. The Wind Ignis believed the two were hanging out too much with humans, unlike them, he did not seek his Lost Incident partner, since he could not trust humans that easily to be captured. Since the Wind Ignis name was mouthful, it decided to be nicknamed Windy. He pointed to the monk, claiming it is a program it named as Echo. Playmaker asked Windy why was it here, but Windy examined him and Soulburner, and had them follow them around. Windy stated he waited for his friends to come, and created the world to lure them and rejoin them. He believed the Ignis could rebuild Cyberse World, an idea Flame and Ai approved of. More importantly, Windy also wanted to lure the enemy in the territory to fight them, taking revenge for the destruction of Cyberse World, despite its calm nature. Windy proclaimed the place to be a trap, since it did not have the strength to battle the enemy. It is why it needed time to gather the data needed to build the place. Playmaker told that they were after Bohman, who assaulted his friend's brother, while Flame added that Bohman played the card that destroyed Cyberse World. Windy was
intrigued, but had no clue, since most people that venture in the world were usually overwhelmed by his wind trap. However, he did notice a strange presence recently. Flame wondered if someone made a new world by using the trap as a cover. Windy was intrigued, and was asked to lend help. Windy refused, stating the facts were just assumptions, and needed proof. Instead, he asked Ai to stay around and help in rebuilding the world. Flame and Ai were tempted, but wished to know more about the attackers of Cyberse World. Windy saw no point in trying to convince the two. He promised to help them in weakening the Data Storm to access that new world, but asked for a favor. Snapping its fingers, Windy showed Ghost Girl and Blue Girl, whom it wished to see gone. Windy told if the two are defeated in a Duel, they would return to the real world. It did not wish to fight them alone, for the sake of exposing itself and the temple. Playmaker accepted the task, asking the winds to be toned down, believing he could convince Ghost Girl to stay down, due to his cooperation with her.
Meeting Ghost Girl and Blue Girl[edit | edit source]
The two intercepted Ghost Girl and Blue Girl. Blue Girl still thanked Playmaker for his victory over the Tower of Hanoi, but still wanted to duel him. Playmaker didn't recognize Blue Girl, until realizing she had been known as Blue Angel. Soulburner complimented her new appearance and thought of changing his own appearance, but was displeased when Flame reminded nobody knew him. Ghost Girl noted Soulburner was the victim of Lost Incident, but asked why did he team up with Playmaker. Playmaker replied they were to collect some consciousness data, which made Ghost Girl remember something about Bohman. Blue Girl stated that Ghost Girl and her came to find an Ignis, to have her brother analyze it. Soulburner noted not only bounty hunters were hired, and replied that they would not hand Ignis over to SOL Technologies, since they were also involved in the Lost Incident. Instead, Blue Girl demanded the two to hand Ignis over, since they were still under SOL Technologies' property. Ghost Girl was surprised by Blue Girl's demand, and was told they could use Ignis to find others of their kind. Soulburner and Blue Girl were eager to Duel, as the former even wished to battle one of LINK VRAINS heroes. Ghost Girl went after Playmaker to tell him something, but was nearly blown away by Ai's Data Storm.
Rematch duel against Bohman[edit | edit source]
Playmaker and Ai advanced to a group of pillars, where they believed their enemy, Bohman, was located. Playmaker and Ai traveled through the canyons to reach Bohman. Ai swore revenge for being hurt by the virus they fed it earlier, but Playmaker had doubts if the enemy was close. They reached a cloudy area, but Ai became disappointed there was nothing there. He started doubting Windy, but Playmaker reminded the latter only suspected a chance the enemy was present. The two came to a group of pillars, which crumbled. Ai and Playmaker were surprised by the turn of the events and started dodging hands, which tried to crush them. Soon after, a sculpture rose above the clouds, on which Bohman and Haru were. Ai noted Bohman wore armor, while Playmaker demanded of him to return Jin Kusanagi's consciousness data. Bohman approved of that, but he demanded something if he were to win. Much to Ai's surprise, Bohman had no interest in Ignis, but in something else, and would show that later. Another sculpture rose, setting the field for a Master Duel. Ai and Playmaker were suspicious of that, but the latter anticipated something unique that Bohman would set up. Bohman summoned "Hydradrive Booster" and proceeded with Link Summoning the FIRE "Burn Hydradrive". Playmaker knew that was kind of a monster that could attack him directly if he had a monster with the matching attribute, and suspected Bohman played the same deck. It is why he was surprised, since Bohman could not attack directly at first turn. Bohman dared Playmaker to unveil his strategy, as he summoned another "Hydradrive Booster"
to Link Summon the WATER "Coolant Hydradrive". He exclaimed he would expose Playmaker's crimes, as he played "Judgement Arrows". This time, he used his Link Monsters to bring out "Twin Hydradrive Knight", whose attribute copied the Attributes of its materials used to summon it. Bohman set two cards, boasting that he would not be defeated, for he knew Playmaker like he had his thoughts. Ai stated Bohman was prepared this time, and believed the set cards were really troublesome. Playmaker believed one of the cards to be "Property Spray", or at least know that he would intend on using it. He also thought there was something more to Bohman this time. Playmaker swarmed the field, and immediately used the Level 1 "Flame Bufferlo" (its Level lowered by "Catche Eve L2") to summon "Linkuriboh". Ai cheered for "Linkuriboh", while Playmaker used "Catche Eve L2" and "Cyberse White Hat" to summon "Update Jammer". Bohman smiled as Playmaker didn't bring out FIRE or WATER monsters. Before attacking, "Update Jammer" set the ATK of "Twin Hydradrive Knight" to 1800, thus cancelling "Judgement Arrows". With the effect of "Update Jammer" and the attack of "Linkuriboh", Bohman took 1500 LP damage. Bohman boasted Playmaker would not stop his next attack, and, as predicted, he played "Property Spray". To prevent that, Playmaker used "Arrow Break" to destroy it. Bohman smiled, for he anticipated the card to be destroyed, since he had the other one set. Thus, chaining the destruction of his Trap Card, Bohman played "Hydradrive Cycle". He returned "Twin Hydradrive Knight" to draw two cards, as well as resurrecting "Burn Hydradrive". Playmaker and Ai saw Bohman started gaining the advantage, and even expected their moves. Bohman used a "Hydradrive Token" to Link Summon the WIND "Flow Hydradrive"With "Flow Hydradrive" and "Burn Hydradrive", Bohman Link Summoned "Twin Hydradrive Knight" back, this time with WIND and FIRE attributes. Due to its effect, any of Playmaker's monsters that share the Attribute of "Twin Hydradrive Knight" had their effects negated. Bohman went on with his attack, and to stop "Linkuriboh", he discarded "Break Hydradrive" to negate its zero ATK effect. Ai became sad that Linkuriboh was gone and became startled at 3600 ATK "Twin Hydradrive Knight". Playmaker could not do anything else about its attack, and was slammed to a wall, his LP lowered to 1600.
Ai was nervous as to how Bohman became this strong, who gloated in Playmaker's despair, but dared him to stand up and fight. Bohman stated he knew Playmaker's thoughts, stating he was the same as he was. Bohman stated he was a victim of the Lost Incident project, but questioned whether Playmaker was that victim. He explained Ai was created through observation of Playmaker's battles, and all that experience was stored in a backup file. However, an incident caused Playmaker's essence to be swapped with the backup file, which was sealed away. Playmaker doubted that was true, but Bohman swore to defeat the fake and reclaim his body back. Ai thought of the possibility of Bohman being a copy of Playmaker, and realized that could be a possible option. Ai questioned Playmaker if Bohman was the real person, but Playmaker only stated whoever would win was the real persona, which made Ai think if Playmaker was the fake one.
Playmaker proceeded by playing "RAM Clouder", tributing "Widget Kid" for the Special Summon of "Update Jammer" from his GY. Ai started pondering thoughts whether he should switch sides, and chose to stay by Playmaker. Playmaker summoned "Detonate Deleter", who was permitted to attack twice. "Twin Hydradrive Knight" was destroyed, and Playmaker proceeded to defeat Bohman with a direct attack. Bohman's "Half Shut" halved Playmaker's attacking monster's ATK, thus permitting Bohman to continue. Bohman, however, swore he'd never forgive Playmaker, since he had been rescued instead of him, who lied among the data at the site of the Lost Incident. The clouds turned darker, and Bohman was struck by lightning as he proceeded on, claiming he was "the emissary of revenge". Bohman set his field with three "Hydradrive" monsters. Much to everyone's surprise, Bohman, during a Master Duel, with 650 LP left, called upon the Data Storm to use Storm Access. Playmaker and Ai questioned how could he have used that. Bohman Link Summoned the WIND "Flow Hydradrive", the WATER "Coolant Hydradrive" and the FIRE "Burn Hydradrive", to set up the Link Summon of "Trident Hydradrive Lord", the monster Bohman had just obtained. He equipped the latter with "Hydradrive Accelerator" to mount its defenses. "Trident Hydradrive Lord" attacked, and "Judgement Arrows" doubled its ATK to destroy "Detonate Deleter". Bohman gloated, but Playmaker stood up and used "Link Ration" to save himself, ending up with a hundred LP left.
Bohman was disturbed, but noted Playmaker was unwilling to give up, like a copy he was. Ai wondered if he could join Bohman, but stopped when Bohman declared he'd defeat him and Playmaker. Playmaker asked Bohman who kidnapped him. Bohman declared Dr. Kogami, which made Playmaker realize he was no copy. He declared he didn't know who took him, for he was unconscious, and stated Bohman had fake memories. Ai had double thoughts, since both sides could be right. Playmaker confirmed this, for there was really no way to confirm who spoke the truth.
Regardless, Playmaker believed he was the real person, for it was Revolver, who decided to act during the Lost Incident, gave him the hope to move forward. Instead, Playmaker swore to win the duel not only to take back Jin Kusanagi's consciousness, but to uncover who's the one controlling Bohman. Bohman was not convinced, but Playmaker went on by swarming his field.
Playmaker Link Summoned "Link Spider", "Link Disciple" and "Flame Administrator", using the latter and "Catche Eve L2" to bring out "Clock Spartoi". Playmaker tributed "Protron" to Special Summon "Linkuriboh", triggering the effect of "Clock Spartoi" to Special Summon "Clock Wyvern". Bohman stared in awe, realizing "Clock Wyvern" was sent on Playmaker's first turn, as Playmaker declared a fake like Bohman couldn't predict his strategy. Using his monsters as Fusion Material, Playmaker summoned "Cyberse Clock Dragon". Sending three cards from his Deck, Playmaker boosted his dragon's ATK by 3000. Bohman tried to interrupt Playmaker's attack by Special Summoning a FIRE "Hydradrive Token" to his side of the field, and let Playmaker's dragon become a FIRE monster to negate its effects and attack. Playmaker smiled, for Bohman failed to predict the following tactic, that "Cyberse Clock Dragon", when there was a Link Monster on his field - "Linkuriboh" - prevented other monsters from being targeted by card effects. Playmaker called Bohman's "Judgement Arrows" pointless, as his dragon destroyed "Trident Hydradrive Lord" and defeated Bohman.
Ai cheered, pretending that he knew Playmaker would've won from the start. While Bohman muttered that he had lost, the statues started crumbling. Playmaker went on a D-Board, while Haru declared his brother would return someday. Soulburner reunited with Playmaker, and Flame pointed out the cyberspace was vanishing. Soulburner logged out, as did Playmaker, who wondered who was the one controlling Bohman.
The return of The Knights of Hanoi[edit | edit source]
Yusaku and Ai walked home, and the latter wished to know why Windy's gate collapsed. Yusaku felt the same, since they could not learn anything about Bohman. Still, he believed Bohman would seek them out, and Ai claimed they have to wait for another gate to be opened. Just as Yusaku pondered thoughts, he received a message from Shoichi and went to him right away. At the van, Shoichi showed the news about Kyoko Taki's escape from prison. Yusaku knew Revolver had been involved, and remembered his words that he'd eventually return. Shoichi counted Go Onizuka, Bohman, Blood Shepherd and Revolver as their enemies, and the fight was tougher than ever.
The fake gate[edit | edit source]
With Takeru by his side, Yusaku told Shoichi about Bohman, who apparently possessed the same memories of the Lost Incident as he did. The two believed Bohman has analyzed him to have gained such memories, but the former reminded he was the only clue they had to restore Jin Kusanagi. Since the gate had disappeared, Yusaku apologized
to Shoichi for lack of progress. Shoichi didn't mind that, and showed an extra room for Takeru to log in to LINK VRAINS, and swore to analyze the data from the gate. Later, Shoichi found a trace of the gate, opened on one of the floating islands, in the area that was still in development. Ai cursed Windy's choice, but Flame believed this was a logical move he did. Yusaku and Takeru logged into LINK VRAINS and went towards the gate. However, Shoichi was too late to warn them the gate was actually a trap. Blood Shepherd snapped his fingers to suck
Playmaker through the trap. Instead, Soulburner bumped into Playmaker and was trapped instead. Playmaker explained to Shoichi that Soulburner had been captured by Blood Shepherd, whom Ai referred to as the counting guy. Shoichi apologized for not realizing the trap sooner, but was reminded they had to find Soulburner. While Shoichi started to decode the program to open the gate, Ai alerted Playmaker of the two bounty hunters.
Duel against the Bounty Hunter Kenmochi[edit | edit source]
With the two bounty hunters coming, Ai reminded Playmaker they could always log out, but Playmaker didn't wish to abandon Soulburner. Ai grumbled, but decided to help out by releasing a Data Storm, which trapped one of the bounty hunters and forced him to log out. The other bounty hunter, Kenmochi, initiated a duel against Playmaker, who
noted that Kenmochi played a "Gouki" Deck. Kenmochi summoned "Gouki The Blade Ogre" and defended himself by summoning "Gouki Riscorpio" and "Gouki Suprex" from his GY in Defense Position. Playmaker proceeded by using "Linkslayer" and "Storm Cipher" as materials for the Link Summon of "Pentestag". Kenmochi questioned that move, since the materials had more ATK than "Pentestag", who was equipped with "Cyberse Annihilation". Ai cheered Playmaker to defeat the bounty hunter: the *stag* attacked the *Scorpio*, inflicting piercing damage to Kenmochi. With "Cyberse Annihilation", Kenmochi took damage equal to the ATK of "Gouki Riscorpio", 2300. Thus, Kenmochi was defeated and logged out. Playmaker contacted Shoichi who was impressed that Blood Shepherd decoded the Ignis program, and used it to create the trap. Despite Ai's skepticism, Shoichi swore to help in finding Soulburner. While Shoichi did that, Ai and Playmaker went after the second bounty hunter that logged in.
Duel against the Bounty Hunter Yoroizaka[edit | edit source]
Playmaker faced the second bounty hunter, Yoroizaka, who also played a "Gouki" deck. This time, he summoned "Gouki The Solid Ogre", and played "Gouki Unity" to make his monsters immune to destruction, and to protect his LP, too. Playmaker swarmed his field to co-link "Security Dragon" with "Gouki The Solid Ogre" to activate the former's effect. He attempted to return "Gouki Riscorpio", but Yoroizaka tributed that monster to fortify his Link Monster with
2300 ATK. Yoroizaka laughed at Playmaker's attempt, claiming "Gouki The Solid Ogre" could've been chosen instead. However, Playmaker Link Summoned "Firewall Dragon" and "Flame Administrator", and since "Gadget Token" had left the field that "Firewall Dragon" pointed to, he Special Summoned "Dual Assembwurm". "Firewall Dragon" returned Yoroizaka's "Gouki" monsters to his hand, leaving him open for direct attacks. Yoroizaka was defeated and was logged out, while Playmaker asked Shoichi for the rescue program. Shoichi finished writing the program and went to execute it, but found an error. Once Soulburner had escaped the trap, Playmaker found him. He reported to Shoichi that Soulburner had been found, and the two boys logged out.
Yusaku's "secret"[edit | edit source]
Yusaku walked to school when he was approached by Takeru, who wished to see Shoichi. However, Yusaku was intercepted by Naoki. The latter was told Yusaku had no time, but Takeru permitted Yusaku to spend some time with Naoki, and dashed away. Naoki simply smiled, stating they had to speak somewhere else. They went inside school, where Naoki, reminding he was Playmaker's ally, wanted to request something from Yusaku, else he'd reveal his secret. Naoki almost referred Yusaku as Playmaker, but actually, he stated he was Playmaker's best
friend. Yusaku was confused, for Naoki was referring to his secret about working at the hot dog stand. As a student, Yusaku was not allowed to do any part-time jobs. Naoki wanted to blackmail him into working on an event with Blue Angel, but Yusaku walked away. Naoki became furious, threatening to report this to Playmaker.
Meeting Earth[edit | edit source]
Yusaku came in when Ai was bragging to Roboppy. Ai pretended to read more comments, but screamed when it read about an Earth Ignis. At the food truck, Shoichi read that this Earth Ignis wanted to meet Playmaker. Ai believed the comment was authentic and promised he'd contact the Earth Ignis. Ai composed a crypted message, and had Shoichi post in on the board. Not soon after, they received a response, which Ai read as coordinates - the location where they were to meet. Shoichi nevertheless feared this could be one of Blood Shepherd's traps, since he knows about the Ignis algorithm. Ai claimed Shoichi was too suspicious and Yusaku backed it up, for they still needed more information about Jin's attack. Playmaker went into LINK VRAINS with Ai, to the coordinates. Since
nobody was seen, Ai still trusted Shoichi that Blood Shepherd or Go would come. When Ai started to describe the Ignis, he pulled the EARTH Ignis, Earth, to itself. Playmaker was surprised, as Ai, who was happy to see the Ignis, introduced Earth to him. Earth created a portal, and let them follow it through that portal. After Ai and Earth had a talk, Playmaker asked why did Earth seek him out. Earth stood silent for a moment, his face turning grim, for he wanted Playmaker to duel him. Playmaker, however, asked Earth about Bohman. Earth replied he would share that info if Playmaker dueled him. Ai didn't approve of that, but Earth stated it was socially awkward.
Duel against Earth[edit | edit source]
To duel, Earth used a fallen log, reforming it as a figure. Playmaker noticed that behavior was similar to Spectre. Earth stood silent, before stating he would go second. Ai exclaimed he could've mentioned that. Playmaker summoned "Poisoning Blocker" and set two cards. Earth mentioned Cyberse World was attacked by humans, which made Ai think of Bohman. To find out why Ai sided with humans, Earth promised to win the duel. Playmaker mentioned to Ai that Spectre may have been the person Earth was based upon. Ai noted that made sense, since Earth was distrustful of humans, but it did not have any info on his dueling style, since he never stood out. Earth used "Cost Down" and summoned "G Golem Rock Hammer". Summoning three tokens, Earth used them to Link Summon "G Golem Invalid Dolmen". Earth's Golem attacked "Poisoning Blocker", and inflicted 600 LP damage to Playmaker. To stop the Golem, Playmaker used "Bitron" to Link Summon "Zombie Prosaber". The latter attacked the Golem, who was destroyed by Playmaker's "Link Rush". To prevent Playmaker from acquiring its monster, Earth's "G Golem Invalid Golem" negated the effect of "Zombie Prosaber" Earth used "Gravity Balance", reviving two of his Golems to Link Summon "G Golem Crystal Heart". Upon the latter's summoning, the barren land was revitalized with water, turning it into a lush field with grass and trees. Ai suggested another attack, but Playmaker silenced Ai, for he didn't remember anything about Earth until now. Earth used "Gravity Balance", reviving two of his Golems to Link Summon "G Golem Crystal Heart". Upon the latter's summoning, the barren land was revitalized with water, turning it into a lush field with grass and trees. As Ai remembered this was Aqua's monster, Earth, thinking
of Aqua, stated it was time to verify humanity and AI's future.
To find the answer to Aqua's question, Earth had "G-Golem Crystal Heart" revive "G-Golem Invalid Dolmen". As the heart molded with the latter, Earth had his Golem attack, destroying Playmaker's "Zombie Prosaber". Playmaker summoned "Clock Wyvern", and had his corresponding token, "Clock Token", used to Link Summon "Linkuriboh". Using "Cybenet Fusion", Playmaker Fusion Summoned "Cyberse Clock Dragon". Sending two cards, Playmaker's dragon had its ATK raised by 2000. Ai was enthusiastic, for one hit against the "Crystal Heart" will defeat Earth. The latter had the heart protected, as the dragon attacked "G-Golem Invalid Dolmen", and Earth's LP fell to 2900. Earth was concerned, noting Playmaker's strength, for Ai may be with him to exploit that power. Ai, however, noted that the Golem protected the heart, and felt that Earth's deck was filled with cards that symbolized his bond with Aqua. The two believed that made Earth even more dangerous. Earth repeated his move, and powered his Golem up to 4000 ATK, who destroyed "Cyberse Clock Dragon". Ai was glad they survived the attack with 100 LP left, but told Playmaker to get himself together, since they were getting beaten up. Earth sensed Ai was irresponsible, but calculative. Earth, due to "G-Golem Crystal Heart" having two counters, had "G-Golem Invalid Dolmen" attack once more, but Playmaker's "Spool Code" negated that attack. Earth belittled Ai for acting, who was surprised that Earth knew he was just faking. Earth asked Playmaker why was he with Ai, since Ai could just be holding him back, which insulted the Ignis.
Despite Ai's claim, Playmaker still did not view Ai as a partner. Instead, he claimed they had both things to do, they had to track down their enemies, and came here out of their free will. Still, he did let it know that made them partners, at least. Ai was touched, while Earth set two cards, noting that Playmaker will try to finish him in one move. Playmaker used "Spool Tokens" to Link Summon "Clock Lizard", while the third one was used for "Link Disciple". The latter was tributed for "Link Drive", which inflicted 500 LP to Earth, and also let Playmaker gain two "Link Tokens". Ai cheered for Playmaker, who continued on by using "Security Dragon" to return Earth's "G-Golem Invalid Dolmen" to his Extra Deck. Earth's monster was protected from that effect, but Playmaker tributed "Clock Lizard" to re-Fusion Summon "Cyberse Clock Dragon", using "Clock Wyvern", "Linkuriboh", "Clock Lizard" and "Link Devotee" as materials. Earth tried to counter that with "Gravity Fluctuation" to force Playmaker to destroy "Security Dragon". With Earth's monster gone, the ATK "Cyberse Clock Dragon" was back to normal. To protect "Crystal Heart", Earth's "Love Gravity" summoned "G-Golem Invalid Dolmen". Ai saw that Earth really did care for Aqua. Earth swore the "Crystal Heart" won't be shattered, but Playmaker had the effect of "Clock Lizard" reduce the ATK of "G-Golem Crystal Heart" by 4000. Earth was surprised that Playmaker played his tactics to make his Golem defenseless. With the dragon's attack, Earth was defeated, the duel ended and turned the lush fields back to the barren wasteland.
Earth was disappointed, but Ai applauded him for protecting Aqua's card to the very end. Much to Ai's dismay, Earth did not know anything about Bohman. Ai tried to remind Earth about the deal, but Earth stated he gave the info he knew, and that was that he knew nothing about the guy. Regardless, Earth had the two teleported back to LINK VRAINS. Ai was frustrated that Earth used the duel only to kill time, but Playmaker felt uneasy about having Cyberse World split apart.
Ai's mysterious disappearance[edit | edit source]
Yusaku come down asking Roboppy what's going on? Roboppy stated that Ai isn't in the duel disk. Yusaku took the duel disk asking Roboppy If the duel disk is broken. Yusaku asked the duel disk, thinking that Ai is inside If he wanted to watch the new soup opera show. But, after Roboppy confirmed that the duel disk isn't broken, Yusaku was worried where could Ai disappear. Yusaku came to Shoichi's truck with Roboppy, where Takeru and Shoichi greeted the robot. Plugging in a cable in Roboppy, Shoichi found nothing wrong with Yusaku's Duel Disk, considering Ai, who was supposed to be locked, had gone missing. Yusaku mentioned Roboppy and Ai were on
a quiz site the night before, which showed a crossword puzzle. Yusaku pointed at a rectangle, which opened a site. Flame noticed that was a clever Ignis algorithm. The site showed a gate, which led Yusaku to believe they needed to log in the VR system to access it. Takeru proposed he and Yusaku should go, but the latter refused. He stated if could be a trap, and insisted on going alone. Flame was surprised at Yusaku, for that program was made by his allies. Yusaku simply exclaimed he didn't trust Windy, since the world that Windy had built was demolished moments after Bohman was defeated. He still let them know they could come after him, should he take too long.
Windy and Lightning's objective[edit | edit source]
Yusaku logged in as Playmaker, and the gate was opened. He went to the center of fake Cyberse World, where he
was spotted by "Linkuriboh". Closing his eyes, he sensed that beyond a pillar, there was a crack, in which was Windy's temple. He came to Ai, and met up with Lightning and Windy. Lightning reported they were talking with Ai about rebuilding Cyberse World, and claimed the Ignis cannot be with humans. Playmaker questioned their goals, and was reminded of Ryoken, who told him the Ignis were coded to be humanity's successor. He didn't care about that goal, stating more
people would get hurt, just like they were in the Lost Incident. Windy's eyes narrowed, stating he was uncertain if humans were their enemies. Ai wanted more time to find a way to keep humans and Ignis intact. Ai walked away, as Lighting and Windy saw wisdom in those words. However, the two sealed him and Playmaker inside blue spheres. They could not let them go, due to the discussion they just had. Windy summoned a Data Storm to absorb Ai, but the latter still wished to find a peaceful way to resolve this, as did Playmaker. Lightning doubted a single person could do anything, but Ai learned that even a small chance could change much.
Playmaker realized Windy was the one that unlocked his Duel Disk. Windy confirmed this, stating he and Lightning anticipated their moves, and bemoaned
Ai's slow thinking. Ai wanted to challenge them, but the two doubted Ai could win, with Lightning's speed and Windy's Data Storm. A flash of light appeared, stopping the Data Storm, and a guy appeared. Much to Playmaker and Ai's shock, Revolver appeared saving Playmaker and Ai as he questioned the Ignis if they could've predicted his arrival. Revolver stated that he'll kill the Ignises.
Reunion with Revolver[edit | edit source]
Playmaker expressed his shock, as Revolver reminded he would've returned. Lightning noted he was Dr. Kogami's son, and emitted a beam to strike Revolver, whom Playmaker warned him to run. The latter was unaffected, for Windy reminded Revolver knew of the Ignis algorithm, but Revolver simply replied he assaulted the headquarters, with certain preparations. Ai realized Revolver
referred him and Playmaker, who simply wandered in the temple. Revolver explained they found them through the network, and his subordinates helped him invade the base. He swore to finish his father's work, but Lightning claimed they were humanity's successors. Revolver angrily cut the latter off, seeing that they started regrouping, he swore to destroy them. Playmaker tried to talk Revolver down, stating the doom would follow if Revolver executed his plans, reminding that his father told that humans were a problem, too. He simply stated if Revolver started hostilities, the situation would simply escalate. Revolver saw that Playmaker wanted to find a way without hostilities, to keep both sides peaceful. Playmaker confirmed this, stating Revolver did show him a new path to exist. Revolver, however, regretted doing that, just as his father having created the Ignis. Instead, he asked Playmaker why weren't the Ignis finding a way to resolve the situation in a peaceful manner, too. He believed Playmaker was underestimating the Ignis, but Playmaker claimed that blind revenge won't bring prosperity. Revolver didn't listen to Playmaker, for to him, his father's ideas to destroy Ignis was the only thing that motivated him to continue battling. Windy wanted to belittle Revolver's efforts, considering any fact, he wanted to destroy the Ignis. Ai tried to ask of Revolver to set them out first, since they were trapped by the Ignis. Revolver refused, for Ai was also an Ignis, his enemy. Ai replied that he was saving LINK VRAINS with Playmaker, but stopped, when Revolver pointed out that nobody asked them to do that. Revolver turned to Playmaker, exclaiming the Ignis were the threat to the humanity. Playmaker wanted Revolver to think of his own and abandon Dr. Kogami's ideas, for he won't move forward with hatred on his mind. Revolver smiled, reminding Playmaker sought revenge out, too. He reminded if Playmaker stood in his path, he'd be his enemy, too.
Revolver vs Windy[edit | edit source]
Playmaker and Ai watched the duel between Revolver and Windy and were impressed by Revolver's tactics, and the way Windy countered them. Playmaker told Ai that the result after the duel was important: either Revolver would destroyed the Ignis or the Ignises plans would continue to conquer humanity. Playmaker continued watching the Duel with Ai. He was surprised to see Windy using the Storm Access skill in the Master Duel, realizing a connection towards Bohman, who also performed that. As Windy pushed Revolver into a corner with
the Link Monster he had just obtained, Ai believed Revolver would lose, but Playmaker knew as long as he had some LP left, he would not give up. Just then, Dr. Genome, Baira and Faust arrived, who believed Revolver had plenty of LP left to continue, and believed in his victory. Spectre and Soulburner arrived, too. Lightning went to trap Soulburner and Spectre, but Flame used Shoichi's program. Flame created a sphere to protect
them from that attack, and throw some of it to Playmaker and Ai to free them. Playmaker and Soulburner continued watching the Duel, when Revolver Synchro Summoned "Varrel Load Savage Dragon". After the Duel, Playmaker was angry to hear that both Revolver and Lightning expected a fight between AI and humanity. Much to Playmaker's shock, Lightning summoned Haru and Bohman, and revealed the silhouette of his figure: Jin Kusanagi.
Declaration of war and Bohman's origin[edit | edit source]
on humanity. Lightning had Jin, Haru and Bohman fly away, but Playmaker and Soulburner were chasing them down. On their way, Soulburner passed Shoichi's program to Playmaker, to let Shoichi check on them. Ai realized that Shoichi saw his own brother, and Playmaker swore to end his sadness. Ai called Lightning a villain, who exclaimed he was the one that saved him and Playmaker from falling down the bridge after Spectre's Duel. Soulburner and Playmaker chased them down, and Flame thought that Lighting could not attack when the Knights of Hanoi
were active. Ai saw that Lightning actually saved them, so Playmaker could defeat the Knights of Hanoi, thus making way for Lightning to execute his plans. Lightning used Windy to summon a Data Storm, thus having Bohman intercept Playmaker. Ai wondered if Bohman knew who he was this time, and Bohman confirmed this. Ai gave him a thumbs up, while Bohman admitted he was a third-generation AI, created by Lightning: Bit and Boot were the first, Haru was the second and Bohman was the final form. He stated he was being formed when he first met Playmaker and Ai, instead of Lightning, who knew he was not a perfect being. He also shared Lightning's
belief, and wanted to be the vessel to unite the Ignis as one. He noted Playmaker had lots of potential. Playmaker asked him why couldn't humans live together with the Ignis. Bohman exclaimed humans had to be controlled, for they have reached their peak, unlike the AI, which evolve even further and faster. Questioning whether the AI could be defeated, Bohman had himself and Ai placed as wager. Ai saw that Bohman was actually chasing him, after all. Playmaker accepted this, and declared the start of the Speed Duel.
Third duel against Bohman[edit | edit source]
Bohman's deck far too well by now. Bohman stated that was still not competitive enough, and exited to the fake Cyberse World. Ai became displeased with the surroundings, but Playmaker reminded it should not lose its spirit. Ai was still
distraught, but Bohman claimed the real Cyberse World suffered a greater attack by his hand. Ai became provoked by his taunt, but Playmaker reminded Ai they should not get riled up by Bohman's statements. Ai still wondered if Bohman was the guy that could have done this thing, but Playmaker reminded he did say he evolved quickly. he two went to the fake tower, which was actually a Data Storm, avoiding rubble to see who would take the first turn. Playmaker noted the Data Storm was intense as the one at the Tower of Hanoi. Ai admitted he never thought the Ignis would have to fight each other. Playmaker replied they had to fight to change the future, and only they could do that. Ai saw Playmaker was right, and inspired by these words, urged Playmaker to defeat Bohman together. Since Bohman passed by the tower first, he let Playmaker go first. Ai reminded the trouble of Bohman's "Judgement Arrows", which could defeat Playmaker quickly. Playmaker took note of that, and planned on making a defensive formation. Using "Dotscaper", Playmaker Link Summoned "Linkuriboh", which was used, with "Cyberse Gadget", to Link Summon "Cyberse Witch". Using the latter's effect, Playmaker quickly summoned "Cyberse Magician". "Grid Rod" was equipped to "Cyberse Magician" to
make it invulnerable to card effects. Bohman understood Playmaker's strategy to reduce damage through the magician's effect. Bohman proceeded with his turn, Link Summoning "Flow Hydradrive" and destroy it with "Hydradrive Rebuild", to actually move it to the Main Monster Zone. With "Judgement Arrows" played, Bohman managed to cripple Playmaker's defense by destroying "Grid Rod" with "Hydradrive Defragment". Bohman proceeded with summoning "Burn Hydradrive", and destroyed it with "Hydadrive Rebuild", which was added by his latter Spell Card's effect. By using another "Hydradrive Token", Bohman set up the WATER Link Monster, "Coolant Hydradrive". With these three Link Monsters, Bohman Link Summoned "Trident Hydradrive Lord". The latter monster attacked "Cyberse Magician", with its ATK doubled. Playmaker managed to protect his monster, for the GY effect of "Grid Rod" shielded that monster from destruction, who halved the damage Playmaker received. Bohman wondered if Playmaker would survive the next attack. Ai still swore to take revenge for his fallen homeworld, and urged Playmaker to continue. Playmaker played "Resume Mace", lowering the ATK of "Cyberse Magician" by 800, though he counted on sending it to double the ATK of "Cyberse Magician" Before Playmaker declared an attack, Ai reminded Playmaker of another card he had in his hand; he admitted Bohman became stronger, and they may not have another chance at defeating Bohman. Playmaker was surprised at Ai's behavior, for Ai felt something, and believed Bohman should be defeated quickly. Playmaker trusted Ai, and equipped "Cyberse Magician" with "Suspend Wand", which doubled damage Playmaker would receive. Playmaker
had his magician attack Bohman's lord, and the effects of "Cyberse Magician" and "Suspend Wand" canceled each other, and Playmaker took a normal 1900 LP damage. The wand allowed "Cyberse Magician" an another attack, and "Resume Mace" doubled the ATK "Cyberse Magician", who further received ATK by the damage Playmaker just took, its ATK becoming 7900. Bohman was in shock, since Playmaker could've easily destroyed "Trident High Drive Lord" without "Suspend Wand", and asked Playmaker the reason behind this. Seeing Ai's smug face, Bohman realized the AI gave him this advice. "Cyberse Magician" annihilated "Trident High Drive Lord", whooping Bohman's LP to 700. Just as "Cyberse Witch" was to attack, Bohman ended the Battle Phase with "Property Flash", which received 3 counters - one per each 1000 LP damage he took.
Bohman blamed Ai was misleading Playmaker, since he could not have defeated him. Ai replied he just felt a voice inside of him was saying that Bohman needed to be defeated. Bohman knew what Lightning spoke of: Ai was a special Ignis, because he had instinct. Bohman explained that Lightning held an interest in Ai, for he was the rebellious Ignis among the group, instead of dedicating himself to the cause to collect data material, Bohman stated Ai simply pursued enjoyment. However, Bohman noted that was an unique behavior, for the Ignis were highly-intelligent creatures, but they did not have the instinct that Ai had. Bohman also wanted to know from where did Ai get that trait, and thought he must've picked that from Playmaker. Ai boasted that made him the greatest among the Ignis, but Bohman denied that, since Ai was just rebellious. However, since Ai was different, Bohman thought that distinction would speed the evolution among the Ignis. Ai was insulted that Bohman thought he was not superior.
Since he had 700 LP, Playmaker predicted that Bohman would use Storm Access skill. Bohman went into the Data Storm, his arm starting to crack, as he pulled out a monster. A "High Drive Token" from "High Drive Scabbard" was
used to Link Summon "Grand High Drive". Instead of conducting a Link Summon, Bohman sent his "Property Flash" to Link Summon a monster, equal to the number of counters that card had. Adding the "Grand High Drive", "Property Flash" had 4 counters, allowing him to bring out his Storm Access monster, the LINK-4 "Arousal High Drive Monarch". Playmaker and Ai analyzed that "Judgement Arrows" could double that monarch's ATK to 6000, though "Cyberse Magician", with a boosted 5400 ATK, could halve some of that damage. Bohman went to have the monarch destroy Playmaker's monsters, based on the result of throwing a dice. This surprised Ai, since the result was based on luck. Bohman claimed unpredictable luck meant diversity, which then meant progress and development. Much to Bohman's luck, the dice rolled on DARK attribute, and destroyed all of Playmaker's monsters. Playmaker took 1000 LP damage for two destroyed monsters, and to prevent Bohman's attack, banished "Resume Mace", "Suspend Wand" and "Dotscaper", for the latter Special Summoned itself. However, due to the monarch's effect, "Dotscaper" could only be summoned in attack position. Playmaker tributed it to revive "Linkuriboh", who tributed itself to make Bohman's monarch's ATK become 0. Bohman smiled and ended his turn, though he wondered if Playmaker could cope with him. Ai apologized to Playmaker for his fault that they have been pushed into a corner. Playmaker replied he was just a hostage in the crisis, and only Playmaker made decisions, who was to use Storm Access to bail them out. Ai was intrigued, and showed that he just made a new program for Playmaker. In truth, he admit
ted that it was finished a long time ago, but kept it hidden for such situations, and Playmaker noted that kind of behavior was more fitting for Ai. Surprising Haru and Bohman, Playmaker went into the Data Storm to use his refined skill, Neo Storm Access. Bohman was interested in their new move, as Playmaker banished his Ritual Spell, "Cybenet Ritual", and Ritual Monster, "Cyberse Magician", to summon two "Cybenet Tokens". Bohman decided to wait for their next move to use the effect of "Arousal High Drive Monarch". Playmaker Link Summoned "Cyberse Wicckid" using the two tokens, and added "Cyberse Synchron" to his hand, from his deck. Bohman played his monarch's effect to attempt to destroy Playmaker's monsters and inflict LP damage. The result was, once more, the DARK attribute, but "Cyberse Wicckid" protected itself and "Cyberse
Synchron", who were candidates for that effect. With the level of "Backup Secretary" doubled, Playmaker performed a Synchro Summon, using the latter and "Cyberse Synchron" as Synchro Materials and Synchro summon "Cyberse Quantum Dragon". The dragon attacked Bohman's "Rousing Hydradrive Monarch", and its effect returned the latter to Bohman's Extra Deck. The dragon gained another attack through its effect, and went to attack Bohman directly. Bohman was in shock, as he played "Hydradrive Scabbard" from his GY to have Playmaker take the damage Bohman would take. Bohman and Playmaker took 1250 damage, and the Duel ended in a tie. Despite this, Haru fled with Bohman, who promised to face Playmaker in a different stage. Playmaker was nevertheless surprised by Bohman's evolution, and feared how strong would he become the next time they'd meet.
Ryoken's protection program[edit | edit source]
In the real world, when Ryoken came to Shoichi's food truck, Yusaku was surprised to see him as a customer. Ai thought the guy came for a hot dog, but Ryoken simply commented that Bohman escaped from Playmaker. He tossed a gift to Yusaku, and to answer Ai, he explained that the enemy would notice if he gave him the program in the network, so he could only personally give him the
program. Ryoken was concerned Yusaku would be attacked directly, just like what happened to Jin Kusanagi, so the program should protect him from that offence. Despite Ai's protests, Yusaku installed the program, and Ai noted a powerful algorithm. Ai then asked Ryoken why he would give them this, since they were enemies. Ryoken simply stated with a common enemy, they were allies. He asked of them to survive the fight so that they could settle the score afterwards.
Meeting with Akira Zaizen[edit | edit source]
Akira went to seek Playmaker out at a warehouse at night. Yusaku, who wore a hood, approached
him from behind, and swore he would leave if Akira saw his face. Akira heeded his words, but questioned whether he really was
Playmaker. Ai commented that Akira was distrustful, who was still surprised that Playmaker sought him out. Yusaku warned him about the two Ignis that were causing trouble in the network. Akira was in disbelief, as he was told that the Ignis declared war on humans. Ai wanted to stop Lightning, and while they did not know how would the war look like, Yusaku feared a much bigger threat than the Tower of Hanoi. Thus, they thought Akira could be the one to defend LINK VRAINS from that threat. Akira saw that he came to warn him of this threat. He turned around, but saw Playmaker was gone.
Earth vs Go Onizuka[edit | edit source]
und LINK VRAINS, trying to find Aqua. Yusaku and Takeru logged in, and split up to find Earth. Shoichi discovered Earth's location in LINK VRAINS, and sent it to Soulburner and Playmaker. Playmaker went to get Earth, and found a bounty hunter, Go Onizuka, pursuing the Ignis. Go swore to battle Playmaker, after he was done with Earth. While Ai wondered why Go lost so much weight, Playmaker sensed something was wrong with Go. When Go set a monster, Ai commented that he changed his play style, too, making Playmaker wonder what was wrong with the guy. Playmaker questioned Go Onizuka's actions. The latter explained that he had an AI installed into his body; with the
technology integrated into his brain, Go could make perfect actions in the Duel. Ai commented he'd become "Ai Onizuka" if he were to be placed in Go's brain. Playmaker was still hesitant to believe an AI and a human can work as one. To prove he was right, Go promised to win the Duel, but Ai still had confidence that Earth would win. Ai cheered for Earth, and was glad that he was at the brink of his victory. However, he and Playmaker were surprised at Go's Anti-Skill, which was created due to the AI in his brain, to counter Earth's Skill. Suddenly, the two were
visited by Blue Girl, who commented the duel. She declared she wanted to protect the Ignis, instead of fighting Playmaker. The three continued watching the duel, and Ai was impressed that Earth protected "Crystal Heart", as it'd allow him to Special Summon "G Golem Dignified Trilithon".
Go Onizuka managed to defeat Earth, and absorb him. Playmaker demanded that Go frees Earth, as the Ignis was not the enemy. Go didn't care about that, and made Playmaker as his next enemy he wanted to crush. Playmaker tried to remind him that they were allies, but Go did not listen. Blue Girl tried to face Go instead, who was forced to log out, per the Queen's orders. Ai kneeled, and swore to rescue Earth someday.
Ryoken's information[edit | edit source]
Ai wondered what "decompiled" meant, and laughed, thinking he was just disassembled. He continued laughing, reminding he restored himself from an eye, but Ryoken called him naive. Ryoken explained that SOL Technologies could not decipher the Ignis algorithm, and dissolved Earth into data, but he could not be restored. Ryoken smiled, but Ai became agitated, since he could not know what happened in SOL Technologies. Yusaku, however, believed a spy of the Knights of Hanoi was inside the company. As Ryoken continued smiling, Ai fell to his knees, troubled that Earth perished. He admitted he started to hate humans for such atrocities much for Yusaku's shock, while Ryoken simply told them to be careful and left.
Blue Girl became Blue Maiden and new teaming up[edit | edit source]
Shoichi showed Yusaku and Takeru a video of Blood Shepherd chasing Blue Girl, who had the WATER Ignis. Flame believed Aqua was in trouble, and Ai urged others to rescue her from "the gunman". Yusaku nodded, and went into LINK VRAINS with Takeru. Soulburner and Playmaker met up with Ghost Girl, who reported that Blood Shepherd was gone. Suddenly, Blue Girl went back to LINK VRAINS with Aqua, and met up with the trio. As Aqua and Blue Girl, changing her avatar to Blue Maiden, pledged their support, she, Playmaker and Soulburner rode off. In LINK VRAINS, Blue Maiden, Playmaker, Soulburner and Ghost Girl went to the place where
Aqua had been imprisoned. They went to inspect traces of Lightning's logs, but Ai found nothing. Playmaker reminded Lightning was not so careless to leave clues behind, which made Ai curse for their predicament.
The group continued searching the network, but found no trace of Lightning. Flame and Aqua advised caution, for Lightning was the type that erased any sort of evidence. Soulburner sensed they could only wait until the situation escalates. Since LINK VRAINS was huge, Ghost Girl thought of modifying her data fireflies, but knew that would not be enough. Ai thought they needed more allies, and Ghost Girl thought of Blood Shepherd.
Lightning vs Blood Shepherd[edit | edit source]
Playmaker regrouped with Soulburner, Blue Maiden and Ghost Girl, and sensed Lightning beyond the portal. Blue Maiden exclaimed this was their opportunity to face Lightning, and Soulburner cheered her on for her bravery. The group went through the portal, where they saw Lightning and Jin facing Blood Shepherd. Gho
st Girl questioned Blood Shepherd, who demanded of them to stay put and not to interfere. Lightning explained to the group that he wanted them invited; he Dueled Blood Shepherd to reduce the amount of his enemies. Thus, the group watched the Duel, and noted how Blood Shepherd timed his "Snatch Drone" destroy "Judgement Arrows", though Lightning managed to evade its negative effects. Ai was undecisive whom to support, since both Lightning and Blood Shepherd were their enemies. Playmaker reminded they both have their lives to risk in this Duel. However, Playmaker hoped that Blood Shepherd would free Jin out of his captivity, so Ai decided to support him. The group became frustrated, since L
ightning managed to build a solid defense, as well as offense. However, they noted that Blood Shepherd overcame this by having "Commandrone Double Sniper" negate the effect of Lightning's "Armatos Legio Centurion". Ai became impressed when Blood Shepherd countered his Link Monsters with "Capture Drone", but was alerted when Lightning drew a "good" card. In the end, Blood Shepherd was defeated, as Playmaker noted the connection between "Judgement Arrows" and "Armatos Legio Legatus Legionis". With Blood Shepherd gone, Lightning turned to the group, and stated they would be his next targets, then disappeared. The group find out that Ghost Girl and Blood Shepherd are siblings.
New lead[edit | edit source]
wondered if they'd see each other, with Lightning having taken the brother. He stopped, and apologized to Shoichi for mentioning Lightning, as Flame nodded to him. Shoichi didn't mind that, while Yusaku was alerted of Lightning's strategy, who anticipated Blood Shepherd's moves. Flame reminded that an AI can detect numerous patterns, and pointed out Lightning was no ordinary AI, either. Suddenly, Shoichi showed traces of Earth, whose algorithm was detected in LINK VRAINS. Ai cheered that their friend may have escaped SOL Technologies, but others had doubts about that; Flame stated Ai was carefree to believe that. Realizing that even if he had escaped, Ai thought Earth could still be hunted by SOL Technologies, and Flame added that Lightning could be on his trail. Takeru and Yusaku immediately went to LINK VRAINS to investigate more.
Duel against Go Onizuka[edit | edit source]
Deck[edit | edit source]
Previous/Past deck[edit | edit source]
Before getting his Cyberse cards, Yusaku used different deck.
Cyberse (Season 1)[edit | edit source]
Yusaku uses a Cyberse Deck. His main strategy involves using methodically calculated moves to overwhelm the opponent with Link Monsters. His early turns are usually slow, with him setting up his bigger combos for later while analyzing the opponent's strategies. Once his field is set up, he performs multiple Link Summons at once to finish off the opponent, usually by powering up his "Decode Talker" After capturing Ai and unlocking the "Storm Access" Skill, he can obtain new Link Monsters when his LP are 1000 or below, as such he usually allows himself to drop below 1000 LP. This also serves to make the opponent think they have the lead.
Cyberse (Season 2 and 3)[edit | edit source]
Light[edit | edit source]
Additionally, Yusaku has a LIGHT dummy Deck for situations in real life where he has to show his Deck to other Duelists. The Deck is poorly built to make it seem like Yusaku is an untalented Duelist.
Duels[edit | edit source]
|The Knight of Hanoi||1||Win|
|The Knight of Hanoi||2||Win|
|Revolver||9 - 10||Draw|
|Prototype Ai-A||16 - 17||Win|
|Akira Zaizen||18 - 20||Win|
|The Knight of Hanoi||24||Win|
|The Knight of Hanoi (flashback)||64||Win|
|Ancient Ghost (flashback)||65||Win|
|Bit and Boot||86||Win|
|Ai (Copy)||106-108||Win/w Revolver and Soulburner|
Trivia[edit | edit source]
- When he use Magic Card, he refers it as "Mahou" Card instead of usual the English "Magic" Card.
- Yusaku is the first protagonist in Yu-Gi-Oh that haven't lost a duel.
References[edit | edit source]
[edit | edit source]
|Main||Aoi Zaizen • Go Onizuka • Yusaku Fujiki• Takeru Homura|
|Cyberse||Ai •Flame • Linkuriboh|
|Den City||Aoi Zaizen's robot • Den City orphanage owner • Eagle • Emma Bessho • Frog • Go Onizuka's manager • Hosoda • Isomaki • Jin Kusanagi • Makoto Kimishima • MC • Naoki Shima • Pigeon • Roboppy • Shoichi Kusanagi • Tanaka • Sato • Suzuki|
|SOL Technologies||Akira Zaizen • Bishop • Blood Sheperd • Hayami • King • Knight • Kitamura • Pawn • Prototype Ai-A • Prototype Ai-B • Queen • Rook|
|The Knights of Hanoi||Doctor Genome • Faust • Kyoko Taki • Kiyoshi Kogami • Revolver • Spectre|
|Other characters||Bit• Boot•Haru • Bohman|